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Test all renderers before use
Every renderer except SDL had opted-in for testing due to various quirks discovered over the years, so just do away with this option and test all renderers.
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@@ -59,7 +59,6 @@ public:
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virtual enum AVPixelFormat getPreferredPixelFormat(int videoFormat) override;
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virtual bool isPixelFormatSupported(int videoFormat, AVPixelFormat pixelFormat) override;
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virtual int getRendererAttributes() override;
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virtual bool needsTestFrame() override;
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virtual bool testRenderFrame(AVFrame* frame) override;
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virtual bool isDirectRenderingSupported() override;
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virtual int getDecoderColorspace() override;
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