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Test all renderers before use
Every renderer except SDL had opted-in for testing due to various quirks discovered over the years, so just do away with this option and test all renderers.
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@@ -23,7 +23,6 @@ public:
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virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
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virtual int getRendererAttributes() override;
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virtual int getDecoderCapabilities() override;
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virtual bool needsTestFrame() override;
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virtual InitFailureReason getInitFailureReason() override;
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enum PixelShaders {
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