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Try all available GPUs in D3D11VA decoder
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@@ -33,6 +33,7 @@ private:
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void bindColorConversion(AVFrame* frame);
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void renderVideo(AVFrame* frame);
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bool checkDecoderSupport(IDXGIAdapter* adapter);
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bool createDeviceByAdapterIndex(int adapterIndex, bool* indexWasInvalid = nullptr);
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IDXGIFactory5* m_Factory;
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ID3D11Device* m_Device;
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