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Use a Texture2DArray in HLSL to match the SRVs
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@@ -1,13 +1,13 @@
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struct ShaderInput
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{
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float2 pos : POSITION;
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float2 tex : TEXCOORD0;
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float3 tex : TEXCOORD0;
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};
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struct ShaderOutput
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{
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float4 pos : SV_POSITION;
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float2 tex : TEXCOORD0;
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float3 tex : TEXCOORD0;
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};
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ShaderOutput main(ShaderInput input)
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