Use a Texture2DArray in HLSL to match the SRVs

This commit is contained in:
Cameron Gutman
2024-06-27 19:46:27 -05:00
parent dff02eab7d
commit d389f9a6e9
10 changed files with 20 additions and 20 deletions
+5 -5
View File
@@ -1,6 +1,6 @@
fxc /T vs_4_0_level_9_3 /Fo d3d11_vertex.fxc d3d11_vertex.hlsl
fxc /T vs_4_0 /Fo d3d11_vertex.fxc d3d11_vertex.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_overlay_pixel.fxc d3d11_overlay_pixel.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_genyuv_pixel.fxc d3d11_genyuv_pixel.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_bt601lim_pixel.fxc d3d11_bt601lim_pixel.hlsl
fxc /T ps_4_0_level_9_3 /Fo d3d11_bt2020lim_pixel.fxc d3d11_bt2020lim_pixel.hlsl
fxc /T ps_4_0 /Fo d3d11_overlay_pixel.fxc d3d11_overlay_pixel.hlsl
fxc /T ps_4_0 /Fo d3d11_genyuv_pixel.fxc d3d11_genyuv_pixel.hlsl
fxc /T ps_4_0 /Fo d3d11_bt601lim_pixel.fxc d3d11_bt601lim_pixel.hlsl
fxc /T ps_4_0 /Fo d3d11_bt2020lim_pixel.fxc d3d11_bt2020lim_pixel.hlsl