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Fix busy looping in libsoundio audio renderer when no audio is playing
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@@ -33,4 +33,6 @@ private:
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struct SoundIoRingBuffer* m_RingBuffer;
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struct SoundIoChannelLayout m_EffectiveLayout;
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bool m_Errored;
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static const double k_RawSampleLengthSec;
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};
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