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https://github.com/moonlight-stream/moonlight-qt.git
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Avoid setting timer resolution to 1 ms while Moonlight is not streaming
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@@ -200,6 +200,11 @@ int main(int argc, char *argv[])
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SDL_GetError());
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SDL_GetError());
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}
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}
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// Avoid the default behavior of changing the timer resolution to 1 ms.
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// We don't want this all the time that Moonlight is open. We will set
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// it manually when we start streaming.
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SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
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int err = app.exec();
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int err = app.exec();
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SDL_Quit();
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SDL_Quit();
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@@ -756,6 +756,10 @@ void Session::exec()
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// Disable the screen saver
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// Disable the screen saver
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SDL_DisableScreenSaver();
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SDL_DisableScreenSaver();
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// Set timer resolution to 1 ms on Windows for greater
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// sleep precision and more accurate callback timing.
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SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "1");
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// Raise the priority of the main thread, since it handles
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// Raise the priority of the main thread, since it handles
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// time-sensitive video rendering
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// time-sensitive video rendering
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if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
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if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
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@@ -873,6 +877,7 @@ DispatchDeferredCleanup:
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// so we can return to the Qt GUI ASAP.
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// so we can return to the Qt GUI ASAP.
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SDL_SetRelativeMouseMode(SDL_FALSE);
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SDL_SetRelativeMouseMode(SDL_FALSE);
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SDL_EnableScreenSaver();
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SDL_EnableScreenSaver();
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SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
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// Destroy the decoder, since this must be done on the main thread
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// Destroy the decoder, since this must be done on the main thread
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SDL_AtomicLock(&m_DecoderLock);
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SDL_AtomicLock(&m_DecoderLock);
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