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https://github.com/moonlight-stream/moonlight-qt.git
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More streaming code
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4fe6c24702
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@ -1,4 +1,5 @@
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#include "nvhttp.h"
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#include "nvhttp.h"
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#include <Limelight.h>
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#include <QDebug>
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#include <QDebug>
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#include <QUuid>
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#include <QUuid>
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@ -130,6 +131,96 @@ NvHTTP::getServerInfo()
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return serverInfo;
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return serverInfo;
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}
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}
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static QString
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getSurroundAudioInfoString(int audioConfig)
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{
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int channelMask;
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int channelCount;
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switch (audioConfig)
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{
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case AUDIO_CONFIGURATION_STEREO:
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channelCount = 2;
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channelMask = 0x3;
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break;
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case AUDIO_CONFIGURATION_51_SURROUND:
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channelCount = 6;
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channelMask = 0xFC;
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break;
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default:
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Q_ASSERT(false);
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return 0;
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}
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return QString::number(channelMask << 16 | channelCount);
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}
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void
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NvHTTP::launchApp(int appId,
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PSTREAM_CONFIGURATION streamConfig,
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bool sops,
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bool localAudio,
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int gamepadMask)
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{
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QString response =
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openConnectionToString(m_BaseUrlHttps,
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"launch",
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"appid="+QString::number(appId)+
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"&mode="+QString::number(streamConfig->width)+"x"+
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QString::number(streamConfig->height)+"x"+
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QString::number(streamConfig->fps)+
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"&additionalStates=1&sops="+QString::number(sops ? 1 : 0)+
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"&rikey="+QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex()+
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"&rikeyid="+QString::number(*(int*)streamConfig->remoteInputAesIv)+
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(streamConfig->enableHdr ?
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"&hdrMode=1&clientHdrCapVersion=0&clientHdrCapSupportedFlagsInUint32=0&clientHdrCapMetaDataId=NV_STATIC_METADATA_TYPE_1&clientHdrCapDisplayData=0x0x0x0x0x0x0x0x0x0x0" :
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"")+
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"&localAudioPlayMode="+QString::number(localAudio ? 1 : 0)+
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"&surroundAudioInfo="+getSurroundAudioInfoString(streamConfig->audioConfiguration)+
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"&remoteControllersBitmap="+QString::number(gamepadMask)+
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"&gcmap="+QString::number(gamepadMask),
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false);
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// Throws if the request failed
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verifyResponseStatus(response);
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}
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void
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NvHTTP::resumeApp(PSTREAM_CONFIGURATION streamConfig)
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{
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QString response =
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openConnectionToString(m_BaseUrlHttps,
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"resume",
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"rikey="+QString(QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex())+
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"&rikeyid="+QString::number(*(int*)streamConfig->remoteInputAesIv)+
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"&surroundAudioInfo="+getSurroundAudioInfoString(streamConfig->audioConfiguration),
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false);
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// Throws if the request failed
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verifyResponseStatus(response);
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}
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void
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NvHTTP::quitApp()
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{
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QString response =
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openConnectionToString(m_BaseUrlHttps,
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"cancel",
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nullptr,
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false);
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// Throws if the request failed
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verifyResponseStatus(response);
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// Newer GFE versions will just return success even if quitting fails
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// if we're not the original requestor.
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if (getCurrentGame(getServerInfo()) != 0) {
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// Generate a synthetic GfeResponseException letting the caller know
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// that they can't kill someone else's stream.
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throw GfeHttpResponseException(599, "");
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}
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}
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void
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void
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NvHTTP::verifyResponseStatus(QString xml)
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NvHTTP::verifyResponseStatus(QString xml)
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{
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{
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@ -2,6 +2,8 @@
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#include "identitymanager.h"
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#include "identitymanager.h"
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#include <Limelight.h>
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#include <QUrl>
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#include <QUrl>
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#include <QtNetwork/QNetworkAccessManager>
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#include <QtNetwork/QNetworkAccessManager>
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@ -98,6 +100,19 @@ public:
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QVector<int>
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QVector<int>
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getServerVersionQuad(QString serverInfo);
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getServerVersionQuad(QString serverInfo);
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void
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quitApp();
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void
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resumeApp(PSTREAM_CONFIGURATION streamConfig);
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void
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launchApp(int appId,
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PSTREAM_CONFIGURATION streamConfig,
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bool sops,
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bool localAudio,
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int gamepadMask);
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QUrl m_BaseUrlHttp;
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QUrl m_BaseUrlHttp;
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QUrl m_BaseUrlHttps;
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QUrl m_BaseUrlHttps;
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private:
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private:
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@ -474,6 +474,22 @@ void SdlHandleControllerDeviceEvent(SDL_ControllerDeviceEvent* event)
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}
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}
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}
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}
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int SdlGetAttachedGamepadMask(void)
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{
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int i;
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int count;
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int mask;
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count = mask = 0;
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for (i = 0; i < SDL_NumJoysticks(); i++) {
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if (SDL_IsGameController(i)) {
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mask |= (1 << count++);
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}
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}
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return mask;
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}
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void SdlInitializeGamepad(bool multiController)
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void SdlInitializeGamepad(bool multiController)
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{
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{
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g_MultiController = multiController;
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g_MultiController = multiController;
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@ -14,6 +14,7 @@ extern DECODER_RENDERER_CALLBACKS k_VideoCallbacks;
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int SdlDetermineAudioConfiguration(void);
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int SdlDetermineAudioConfiguration(void);
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void SdlInitializeGamepad(bool multiController);
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void SdlInitializeGamepad(bool multiController);
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int SdlGetAttachedGamepadMask(void);
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void SdlHandleControllerDeviceEvent(SDL_ControllerDeviceEvent* event);
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void SdlHandleControllerDeviceEvent(SDL_ControllerDeviceEvent* event);
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void SdlHandleControllerButtonEvent(SDL_ControllerButtonEvent* event);
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void SdlHandleControllerButtonEvent(SDL_ControllerButtonEvent* event);
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void SdlHandleControllerAxisEvent(SDL_ControllerAxisEvent* event);
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void SdlHandleControllerAxisEvent(SDL_ControllerAxisEvent* event);
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