Disable D3D11VA texture sharing on known broken GPUs

This commit is contained in:
Cameron Gutman
2026-01-26 19:37:43 -06:00
parent d5b7ef0c58
commit cd9aceb62c

View File

@@ -377,16 +377,23 @@ bool D3D11VARenderer::createDeviceByAdapterIndex(int adapterIndex, bool* adapter
hr = m_RenderDevice->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &d3d11Options, sizeof(d3d11Options));
separateDevices = SUCCEEDED(hr) && d3d11Options.ExtendedResourceSharing && m_FenceType != SupportedFenceType::None;
if (separateDevices) {
// The Radon HD 5570 GPU drivers deadlock when decoding into shared texture arrays, so let's
// limit usage of separate devices to FL 11.1+ GPUs to try to exclude old GPU drivers. We'll
// exempt Intel GPUs because those have been confirmed to work properly (and the extra fence
// that this device separation uses acts as a workaround for a bug in their old drivers where
// they don't properly synchronize between decoder output usage and SRV usage).
if (separateDevices && featureLevel < D3D_FEATURE_LEVEL_11_1 && adapterDesc.VendorId != 0x8086) {
if (featureLevel < D3D_FEATURE_LEVEL_11_1 && adapterDesc.VendorId != 0x8086) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Avoiding texture sharing for old pre-FL11.1 GPU");
separateDevices = false;
}
else if (adapterDesc.VendorId == 0x1ED5) { // Moore Threads (texture is all zero/green)
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Avoiding texture sharing on known broken GPU vendor");
separateDevices = false;
}
}
}
// If we're going to use separate devices for decoding and rendering, create the decoding device