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Plumb YUV444 logic into additional renderers
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@@ -96,6 +96,7 @@ private:
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AVBufferRef* m_HwContext;
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bool m_BlacklistedForDirectRendering;
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bool m_HasRfiLatencyBug;
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bool m_RequiresExplicitPixelFormat;
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SDL_mutex* m_OverlayMutex;
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VAImageFormat m_OverlayFormat;
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