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Add a decoder/renderer callback to specify the desired color range
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@@ -15,6 +15,7 @@ public:
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virtual bool isAlwaysFullScreen() override;
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virtual int getDecoderCapabilities() override;
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virtual int getDecoderColorspace() override;
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virtual int getDecoderColorRange() override;
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virtual QSize getDecoderMaxResolution() override;
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virtual int submitDecodeUnit(PDECODE_UNIT du) override;
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virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
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