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Update to SDL 2.0.14 for Windows
Defines: #undef SDL_JOYSTICK_RAWINPUT #undef SDL_JOYSTICK_WGI #define USE_D3D9EX 1
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@@ -78,14 +78,16 @@ typedef enum
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* Accelerometer sensor
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*
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* The accelerometer returns the current acceleration in SI meters per
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* second squared. This includes gravity, so a device at rest will have
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* an acceleration of SDL_STANDARD_GRAVITY straight down.
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* second squared. This measurement includes the force of gravity, so
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* a device at rest will have an value of SDL_STANDARD_GRAVITY away
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* from the center of the earth.
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*
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* values[0]: Acceleration on the x axis
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* values[1]: Acceleration on the y axis
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* values[2]: Acceleration on the z axis
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*
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* For phones held in portrait mode, the axes are defined as follows:
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* For phones held in portrait mode and game controllers held in front of you,
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* the axes are defined as follows:
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* -X ... +X : left ... right
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* -Y ... +Y : bottom ... top
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* -Z ... +Z : farther ... closer
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@@ -105,16 +107,17 @@ typedef enum
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* see positive rotation on that axis when it appeared to be rotating
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* counter-clockwise.
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*
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* values[0]: Angular speed around the x axis
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* values[1]: Angular speed around the y axis
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* values[2]: Angular speed around the z axis
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* values[0]: Angular speed around the x axis (pitch)
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* values[1]: Angular speed around the y axis (yaw)
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* values[2]: Angular speed around the z axis (roll)
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*
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* For phones held in portrait mode, the axes are defined as follows:
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* For phones held in portrait mode and game controllers held in front of you,
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* the axes are defined as follows:
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* -X ... +X : left ... right
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* -Y ... +Y : bottom ... top
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* -Z ... +Z : farther ... closer
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*
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* The axis data is not changed when the phone is rotated.
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* The axis data is not changed when the phone or controller is rotated.
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*
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* \sa SDL_GetDisplayOrientation()
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*/
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