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Update to SDL 2.0.14 for Windows
Defines: #undef SDL_JOYSTICK_RAWINPUT #undef SDL_JOYSTICK_WGI #define USE_D3D9EX 1
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@@ -337,21 +337,12 @@ typedef struct _SDL_Haptic SDL_Haptic;
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#define SDL_HAPTIC_SPHERICAL 2
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/**
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* \brief Uses first axis only.
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* For some device with only one axis (steering wheel,...),
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* SDL_HAPTIC_CARTESIAN does not work. SDL_HAPTIC_FIRST_AXIS can be used in
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* this case.
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* Using SDL_HAPTIC_FIRST_AXIS is equivalent to :
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* \code
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* SDL_HapticDirection direction;
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* direction.type = SDL_HAPTIC_CARTESIAN;
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* direction.dir[0] = 1;
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* direction.dir[1] = 0;
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* direction.dir[2] = 0;
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* \endcode
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* \brief Use this value to play an effect on the steering wheel axis. This
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* provides better compatibility across platforms and devices as SDL will guess
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* the correct axis.
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* \sa SDL_HapticDirection
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*/
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#define SDL_HAPTIC_FIRST_AXIS 3
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#define SDL_HAPTIC_STEERING_AXIS 3
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/* @} *//* Direction encodings */
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@@ -461,7 +452,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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* \sa SDL_HAPTIC_POLAR
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* \sa SDL_HAPTIC_CARTESIAN
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* \sa SDL_HAPTIC_SPHERICAL
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* \sa SDL_HAPTIC_FIRST_AXIS
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* \sa SDL_HAPTIC_STEERING_AXIS
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* \sa SDL_HapticEffect
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* \sa SDL_HapticNumAxes
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*/
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