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Optimize blending in DXVA2 and D3D11VA renderers
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@@ -61,6 +61,9 @@ private:
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Microsoft::WRL::ComPtr<IDXGISwapChain4> m_SwapChain;
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Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_DeviceContext;
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Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_RenderTargetView;
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Microsoft::WRL::ComPtr<ID3D11BlendState> m_VideoBlendState;
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Microsoft::WRL::ComPtr<ID3D11BlendState> m_OverlayBlendState;
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SupportedFenceType m_FenceType;
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SDL_mutex* m_ContextLock;
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bool m_BindDecoderOutputTextures;
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