Optimize blending in DXVA2 and D3D11VA renderers

This commit is contained in:
Cameron Gutman
2025-12-28 13:53:13 -06:00
parent c5b7a9c679
commit c3ce0918b3
3 changed files with 32 additions and 6 deletions
@@ -61,6 +61,9 @@ private:
Microsoft::WRL::ComPtr<IDXGISwapChain4> m_SwapChain;
Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_DeviceContext;
Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_RenderTargetView;
Microsoft::WRL::ComPtr<ID3D11BlendState> m_VideoBlendState;
Microsoft::WRL::ComPtr<ID3D11BlendState> m_OverlayBlendState;
SupportedFenceType m_FenceType;
SDL_mutex* m_ContextLock;
bool m_BindDecoderOutputTextures;