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https://github.com/moonlight-stream/moonlight-qt.git
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Embed our data files inside the binary with QRC
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@@ -54,15 +54,10 @@ void MappingManager::save()
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void MappingManager::applyMappings()
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{
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QString mappingFile = Path::getDataFilePath("gamecontrollerdb.txt");
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if (!mappingFile.isEmpty()) {
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std::string mappingFileNative = QDir::toNativeSeparators(mappingFile).toStdString();
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Loading gamepad mappings from: %s",
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mappingFileNative.c_str());
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int newMappings = SDL_GameControllerAddMappingsFromFile(mappingFileNative.c_str());
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QByteArray mappingData = Path::readDataFile("gamecontrollerdb.txt");
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if (!mappingData.isEmpty()) {
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int newMappings = SDL_GameControllerAddMappingsFromRW(
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SDL_RWFromConstMem(mappingData.constData(), mappingData.size()), 1);
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if (newMappings < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Error loading gamepad mappings: %s",
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@@ -75,8 +70,8 @@ void MappingManager::applyMappings()
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}
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}
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else {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"No gamepad mapping file found");
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to load gamepad mapping file");
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}
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QList<SdlGamepadMapping> mappings = m_Mappings.values();
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