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Remove receive time from performance overlay
It is largely superseded by network latency
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@ -505,14 +505,12 @@ void FFmpegVideoDecoder::stringifyVideoStats(VIDEO_STATS& stats, char* output)
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"Frames dropped by your network connection: %.2f%%\n"
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"Frames dropped by your network connection: %.2f%%\n"
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"Frames dropped due to network jitter: %.2f%%\n"
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"Frames dropped due to network jitter: %.2f%%\n"
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"Average network latency: %s\n"
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"Average network latency: %s\n"
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"Average receive time: %.2f ms\n"
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"Average decoding time: %.2f ms\n"
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"Average decoding time: %.2f ms\n"
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"Average frame queue delay: %.2f ms\n"
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"Average frame queue delay: %.2f ms\n"
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"Average rendering time (including monitor V-sync latency): %.2f ms\n",
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"Average rendering time (including monitor V-sync latency): %.2f ms\n",
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(float)stats.networkDroppedFrames / stats.totalFrames * 100,
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(float)stats.networkDroppedFrames / stats.totalFrames * 100,
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(float)stats.pacerDroppedFrames / stats.decodedFrames * 100,
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(float)stats.pacerDroppedFrames / stats.decodedFrames * 100,
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rttString,
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rttString,
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(float)stats.totalReassemblyTime / stats.receivedFrames,
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(float)stats.totalDecodeTime / stats.decodedFrames,
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(float)stats.totalDecodeTime / stats.decodedFrames,
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(float)stats.totalPacerTime / stats.renderedFrames,
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(float)stats.totalPacerTime / stats.renderedFrames,
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(float)stats.totalRenderTime / stats.renderedFrames);
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(float)stats.totalRenderTime / stats.renderedFrames);
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