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Switch the default renderer color range to full
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@@ -224,8 +224,8 @@ public:
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}
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virtual int getDecoderColorRange() {
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// Limited is the default
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return COLOR_RANGE_LIMITED;
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// Full is the default
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return COLOR_RANGE_FULL;
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}
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virtual int getFrameColorspace(const AVFrame* frame) {
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