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Use SDL_HINT_OVERRIDE for critical hints
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@@ -54,8 +54,9 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int s
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// is via normal motion events that are influenced by mouse acceleration).
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// Otherwise, we'll use raw input capture which is straight from the device
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// without modification by the OS.
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
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prefs.mouseAcceleration ? "1" : "0");
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SDL_SetHintWithPriority(SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
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prefs.mouseAcceleration ? "1" : "0",
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SDL_HINT_OVERRIDE);
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// We must initialize joystick explicitly before gamecontroller in order
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// to ensure we receive gamecontroller attach events for gamepads where
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