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https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-04-20 23:20:10 +00:00
Prefer D3D11VA in non-FSE modes for improved performance
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@@ -28,7 +28,8 @@ typedef struct _VERTEX
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float tu, tv;
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} VERTEX, *PVERTEX;
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DXVA2Renderer::DXVA2Renderer() :
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DXVA2Renderer::DXVA2Renderer(int decoderSelectionPass) :
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m_DecoderSelectionPass(decoderSelectionPass),
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m_DecService(nullptr),
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m_Decoder(nullptr),
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m_SurfacesUsed(0),
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@@ -434,6 +435,13 @@ bool DXVA2Renderer::initializeDeviceQuirks()
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// For other GPUs, we'll avoid populating it as was our previous behavior.
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m_DeviceQuirks |= DXVA2_QUIRK_SET_DEST_FORMAT;
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}
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// Tag this display device if it has a WDDM 2.0+ driver for the decoder selection logic
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if (HIWORD(id.DriverVersion.HighPart) >= 20) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Detected WDDM 2.0 or later display driver");
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m_DeviceQuirks |= DXVA2_QUIRK_WDDM_20_PLUS;
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}
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}
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return true;
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@@ -707,7 +715,7 @@ bool DXVA2Renderer::initialize(PDECODER_PARAMETERS params)
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return false;
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}
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#else
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else if (qgetenv("DXVA2_ENABLED") != "1") {
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else if (qgetenv("DXVA2_ENABLED") != "1" && m_DecoderSelectionPass == 0) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"DXVA2 is disabled by default on ARM64. Set DXVA2_ENABLED=1 to override.");
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return false;
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@@ -759,6 +767,26 @@ bool DXVA2Renderer::initialize(PDECODER_PARAMETERS params)
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return false;
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}
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// If we have a WDDM 2.0 or later display driver and we're not running in
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// full-screen exclusive mode, prefer the D3D11VA renderer.
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//
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// D3D11VA is better in this case because it can enable tearing in non-FSE
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// modes when the user has V-Sync disabled. In non-FSE V-Sync cases, D3D11VA
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// provides lower display latency on systems that support Independent Flip
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// in windowed mode. When using D3D9, DWM will not promote us to IFlip unless
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// we're full-screen (exclusive or not).
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//
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// NB: The reason we only do this for WDDM 2.0 and later is because older
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// AMD drivers (such as those for the HD 5570) render garbage when using
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// the D3D11VA renderer.
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if (m_DecoderSelectionPass == 0 &&
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(m_DeviceQuirks & DXVA2_QUIRK_WDDM_20_PLUS) &&
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!((SDL_GetWindowFlags(params->window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN)) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Defaulting to D3D11VA for non-FSE mode");
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return false;
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}
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if (!initializeDecoder()) {
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return false;
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}
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