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Fix broken horizontal scroll inversion
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@@ -193,7 +193,7 @@ void SdlInputHandler::handleMouseWheelEvent(SDL_MouseWheelEvent* event)
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if (event->preciseX != 0.0f) {
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if (event->preciseX != 0.0f) {
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// Invert the scroll direction if needed
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// Invert the scroll direction if needed
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if (m_ReverseScrollDirection) {
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if (m_ReverseScrollDirection) {
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event->preciseX = -event->preciseY;
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event->preciseX = -event->preciseX;
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}
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}
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#ifdef Q_OS_DARWIN
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#ifdef Q_OS_DARWIN
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