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Fix shadowed member variable with base class
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@@ -60,7 +60,7 @@ D3D11VARenderer::D3D11VARenderer(int decoderSelectionPass)
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m_DecoderSelectionPass(decoderSelectionPass),
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m_DevicesWithFL11Support(0),
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m_DevicesWithCodecSupport(0),
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m_LastColorTrc(AVCOL_TRC_UNSPECIFIED),
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m_SwapChainColorTrc(AVCOL_TRC_UNSPECIFIED),
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m_AllowTearing(false),
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m_OverlayLock(0),
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m_HwDeviceContext(nullptr)
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@@ -800,7 +800,7 @@ void D3D11VARenderer::renderFrame(AVFrame* frame)
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HRESULT hr;
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if (frame->color_trc != m_LastColorTrc) {
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if (frame->color_trc != m_SwapChainColorTrc) {
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if (frame->color_trc == AVCOL_TRC_SMPTE2084) {
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// Switch to Rec 2020 PQ (SMPTE ST 2084) colorspace for HDR10 rendering
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hr = m_SwapChain->SetColorSpace1(DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020);
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@@ -820,7 +820,7 @@ void D3D11VARenderer::renderFrame(AVFrame* frame)
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}
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}
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m_LastColorTrc = frame->color_trc;
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m_SwapChainColorTrc = frame->color_trc;
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}
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// Present according to the decoder parameters
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@@ -90,7 +90,7 @@ private:
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DXGI_FORMAT m_TextureFormat;
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int m_DisplayWidth;
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int m_DisplayHeight;
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AVColorTransferCharacteristic m_LastColorTrc;
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AVColorTransferCharacteristic m_SwapChainColorTrc;
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bool m_AllowTearing;
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