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Add workaround for AVSampleBufferDisplayLayer colorspace and artifacting issues
Fixes #493
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@ -452,6 +452,23 @@ public:
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m_DisplayLayer.bounds = m_StreamView.bounds;
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m_DisplayLayer.position = CGPointMake(CGRectGetMidX(m_StreamView.bounds), CGRectGetMidY(m_StreamView.bounds));
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m_DisplayLayer.videoGravity = AVLayerVideoGravityResizeAspect;
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m_DisplayLayer.opaque = YES;
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// This workaround prevents the image from going through processing that doesn't preserve
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// the colorspace information properly in some cases. HDR seems to be okay without this,
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// so we'll exclude it out of caution.
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// See https://github.com/moonlight-stream/moonlight-qt/issues/493 for more details.
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if (params->videoFormat != VIDEO_FORMAT_H265_MAIN10) {
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if (info.info.cocoa.window.screen != nullptr) {
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m_DisplayLayer.shouldRasterize = YES;
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m_DisplayLayer.rasterizationScale = info.info.cocoa.window.screen.backingScaleFactor;
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}
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else {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to rasterize layer due to missing NSScreen");
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SDL_assert(false);
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}
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}
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// Create a layer-hosted view by setting the layer before wantsLayer
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// This avoids us having to add our AVSampleBufferDisplayLayer as a
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