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Implement trigger rumble using Sunshine protocol extension
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@@ -566,6 +566,20 @@ void SdlInputHandler::rumble(unsigned short controllerNumber, unsigned short low
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#endif
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}
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void SdlInputHandler::rumbleTriggers(uint16_t controllerNumber, uint16_t leftTrigger, uint16_t rightTrigger)
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{
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// Make sure the controller number is within our supported count
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if (controllerNumber >= MAX_GAMEPADS) {
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return;
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}
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#if SDL_VERSION_ATLEAST(2, 0, 14)
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if (m_GamepadState[controllerNumber].controller != nullptr) {
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SDL_GameControllerRumbleTriggers(m_GamepadState[controllerNumber].controller, leftTrigger, rightTrigger, 30000);
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}
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#endif
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}
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QString SdlInputHandler::getUnmappedGamepads()
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{
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QString ret;
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