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Enable P010 surface export from VAAPI to EGL
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@@ -63,10 +63,6 @@ private:
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#define OVERLAY_PARAM_TEXTURE 0
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int m_OverlayShaderProgramParams[1];
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int m_OldContextProfileMask;
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int m_OldContextMajorVersion;
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int m_OldContextMinorVersion;
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SDL_Renderer *m_DummyRenderer;
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// HACK: Work around bug where renderer will repeatedly fail with:
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