Update SDLRenderer capabilities to match SDL3 behavior

This commit is contained in:
Cameron Gutman
2026-01-30 20:38:53 -06:00
parent 6d5b9e4706
commit b7a05d73b9

View File

@@ -82,7 +82,9 @@ bool SdlRenderer::isRenderThreadSupported()
"SDL renderer backend: %s",
info.name);
if (info.name != QString("direct3d") && info.name != QString("metal")) {
if (info.name != QString("direct3d11") &&
info.name != QString("direct3d12") &&
info.name != QString("metal")) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"SDL renderer backend requires main thread rendering");
return false;
@@ -647,11 +649,6 @@ bool SdlRenderer::testRenderFrame(AVFrame* frame)
bool SdlRenderer::notifyWindowChanged(PWINDOW_STATE_CHANGE_INFO info)
{
// We can transparently handle size and display changes, except Windows where
// changing size appears to break the renderer (maybe due to the render thread?)
#ifdef Q_OS_WIN32
return !(info->stateChangeFlags & ~(WINDOW_STATE_CHANGE_DISPLAY));
#else
// We can transparently handle size and display changes
return !(info->stateChangeFlags & ~(WINDOW_STATE_CHANGE_SIZE | WINDOW_STATE_CHANGE_DISPLAY));
#endif
}