mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-05-19 16:10:35 +00:00
Update SDLRenderer capabilities to match SDL3 behavior
This commit is contained in:
@@ -82,7 +82,9 @@ bool SdlRenderer::isRenderThreadSupported()
|
|||||||
"SDL renderer backend: %s",
|
"SDL renderer backend: %s",
|
||||||
info.name);
|
info.name);
|
||||||
|
|
||||||
if (info.name != QString("direct3d") && info.name != QString("metal")) {
|
if (info.name != QString("direct3d11") &&
|
||||||
|
info.name != QString("direct3d12") &&
|
||||||
|
info.name != QString("metal")) {
|
||||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||||
"SDL renderer backend requires main thread rendering");
|
"SDL renderer backend requires main thread rendering");
|
||||||
return false;
|
return false;
|
||||||
@@ -647,11 +649,6 @@ bool SdlRenderer::testRenderFrame(AVFrame* frame)
|
|||||||
|
|
||||||
bool SdlRenderer::notifyWindowChanged(PWINDOW_STATE_CHANGE_INFO info)
|
bool SdlRenderer::notifyWindowChanged(PWINDOW_STATE_CHANGE_INFO info)
|
||||||
{
|
{
|
||||||
// We can transparently handle size and display changes, except Windows where
|
// We can transparently handle size and display changes
|
||||||
// changing size appears to break the renderer (maybe due to the render thread?)
|
|
||||||
#ifdef Q_OS_WIN32
|
|
||||||
return !(info->stateChangeFlags & ~(WINDOW_STATE_CHANGE_DISPLAY));
|
|
||||||
#else
|
|
||||||
return !(info->stateChangeFlags & ~(WINDOW_STATE_CHANGE_SIZE | WINDOW_STATE_CHANGE_DISPLAY));
|
return !(info->stateChangeFlags & ~(WINDOW_STATE_CHANGE_SIZE | WINDOW_STATE_CHANGE_DISPLAY));
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user