mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-06-17 06:01:12 +00:00
Rework window focus tracking for gamepad navigation
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@@ -13,6 +13,7 @@ SdlGamepadKeyNavigation::SdlGamepadKeyNavigation(StreamingPreferences* prefs)
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m_Enabled(false),
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m_UiNavMode(false),
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m_FirstPoll(false),
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m_HasFocus(false),
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m_LastAxisNavigationEventTime(0)
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{
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m_PollingTimer = new QTimer(this);
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@@ -63,13 +64,10 @@ void SdlGamepadKeyNavigation::enable()
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}
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}
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// Flush events on the first poll
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m_FirstPoll = true;
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// Poll every 50 ms for a new joystick event
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m_PollingTimer->start(50);
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m_Enabled = true;
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// Start the polling timer if the window is focused
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updateTimerState();
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}
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void SdlGamepadKeyNavigation::disable()
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@@ -78,7 +76,9 @@ void SdlGamepadKeyNavigation::disable()
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return;
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}
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m_PollingTimer->stop();
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m_Enabled = false;
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updateTimerState();
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Q_ASSERT(!m_PollingTimer->isActive());
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while (!m_Gamepads.isEmpty()) {
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SDL_GameControllerClose(m_Gamepads[0]);
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@@ -86,8 +86,12 @@ void SdlGamepadKeyNavigation::disable()
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}
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SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
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}
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m_Enabled = false;
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void SdlGamepadKeyNavigation::notifyWindowFocus(bool hasFocus)
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{
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m_HasFocus = hasFocus;
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updateTimerState();
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}
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void SdlGamepadKeyNavigation::onPollingTimerFired()
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@@ -261,6 +265,20 @@ void SdlGamepadKeyNavigation::sendKey(QEvent::Type type, Qt::Key key, Qt::Keyboa
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}
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}
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void SdlGamepadKeyNavigation::updateTimerState()
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{
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if (m_PollingTimer->isActive() && (!m_HasFocus || !m_Enabled)) {
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m_PollingTimer->stop();
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}
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else if (!m_PollingTimer->isActive() && m_HasFocus && m_Enabled) {
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// Flush events on the first poll
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m_FirstPoll = true;
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// Poll every 50 ms for a new joystick event
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m_PollingTimer->start(50);
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}
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}
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void SdlGamepadKeyNavigation::setUiNavMode(bool uiNavMode)
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{
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m_UiNavMode = uiNavMode;
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