Update macOS to SDL 2.0.10

This commit is contained in:
Cameron Gutman 2019-07-26 10:22:13 -04:00
parent 7acf91883a
commit b01842ad02
59 changed files with 806 additions and 262 deletions

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -162,12 +162,29 @@ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
#elif defined(__GNUC__) && defined(__arm__) #elif defined(__GNUC__) && defined(__arm__)
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) #if 0 /* defined(__LINUX__) || defined(__ANDROID__) */
/* Information from:
https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
The Linux kernel provides a helper function which provides the right code for a memory barrier,
hard-coded at address 0xffff0fa0
*/
typedef void (*SDL_KernelMemoryBarrierFunc)();
#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
#elif 0 /* defined(__QNXNTO__) */
#include <sys/cpuinline.h>
#define SDL_MemoryBarrierRelease() __cpu_membarrier()
#define SDL_MemoryBarrierAcquire() __cpu_membarrier()
#else
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__) #elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
#ifdef __thumb__ #ifdef __thumb__
/* The mcr instruction isn't available in thumb mode, use real functions */ /* The mcr instruction isn't available in thumb mode, use real functions */
#define SDL_MEMORY_BARRIER_USES_FUNCTION
#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() #define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() #define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
#else #else
@ -177,6 +194,7 @@ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
#else #else
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
#endif /* __LINUX__ || __ANDROID__ */
#endif /* __GNUC__ && __arm__ */ #endif /* __GNUC__ && __arm__ */
#else #else
#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) #if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -420,23 +420,56 @@ extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
/* @} *//* Pause audio functions */ /* @} *//* Pause audio functions */
/** /**
* This function loads a WAVE from the data source, automatically freeing * \brief Load the audio data of a WAVE file into memory
* that source if \c freesrc is non-zero. For example, to load a WAVE file, *
* you could do: * Loading a WAVE file requires \c src, \c spec, \c audio_buf and \c audio_len
* to be valid pointers. The entire data portion of the file is then loaded
* into memory and decoded if necessary.
*
* If \c freesrc is non-zero, the data source gets automatically closed and
* freed before the function returns.
*
* Supported are RIFF WAVE files with the formats PCM (8, 16, 24, and 32 bits),
* IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and A-law and
* µ-law (8 bits). Other formats are currently unsupported and cause an error.
*
* If this function succeeds, the pointer returned by it is equal to \c spec
* and the pointer to the audio data allocated by the function is written to
* \c audio_buf and its length in bytes to \c audio_len. The \ref SDL_AudioSpec
* members \c freq, \c channels, and \c format are set to the values of the
* audio data in the buffer. The \c samples member is set to a sane default and
* all others are set to zero.
*
* It's necessary to use SDL_FreeWAV() to free the audio data returned in
* \c audio_buf when it is no longer used.
*
* Because of the underspecification of the Waveform format, there are many
* problematic files in the wild that cause issues with strict decoders. To
* provide compatibility with these files, this decoder is lenient in regards
* to the truncation of the file, the fact chunk, and the size of the RIFF
* chunk. The hints SDL_HINT_WAVE_RIFF_CHUNK_SIZE, SDL_HINT_WAVE_TRUNCATION,
* and SDL_HINT_WAVE_FACT_CHUNK can be used to tune the behavior of the
* loading process.
*
* Any file that is invalid (due to truncation, corruption, or wrong values in
* the headers), too big, or unsupported causes an error. Additionally, any
* critical I/O error from the data source will terminate the loading process
* with an error. The function returns NULL on error and in all cases (with the
* exception of \c src being NULL), an appropriate error message will be set.
*
* It is required that the data source supports seeking.
*
* Example:
* \code * \code
* SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
* \endcode * \endcode
* *
* If this function succeeds, it returns the given SDL_AudioSpec, * \param src The data source with the WAVE data
* filled with the audio data format of the wave data, and sets * \param freesrc A integer value that makes the function close the data source if non-zero
* \c *audio_buf to a malloc()'d buffer containing the audio data, * \param spec A pointer filled with the audio format of the audio data
* and sets \c *audio_len to the length of that audio buffer, in bytes. * \param audio_buf A pointer filled with the audio data allocated by the function
* You need to free the audio buffer with SDL_FreeWAV() when you are * \param audio_len A pointer filled with the length of the audio data buffer in bytes
* done with it. * \return NULL on error, or non-NULL on success.
*
* This function returns NULL and sets the SDL error message if the
* wave file cannot be opened, uses an unknown data format, or is
* corrupt. Currently raw and MS-ADPCM WAVE files are supported.
*/ */
extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
int freesrc, int freesrc,

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -101,6 +101,15 @@ SDL_MostSignificantBitIndex32(Uint32 x)
#endif #endif
} }
SDL_FORCE_INLINE SDL_bool
SDL_HasExactlyOneBitSet32(Uint32 x)
{
if (x && !(x & (x - 1))) {
return SDL_TRUE;
}
return SDL_FALSE;
}
/* Ends C function definitions when using C++ */ /* Ends C function definitions when using C++ */
#ifdef __cplusplus #ifdef __cplusplus
} }

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -90,12 +90,12 @@ typedef enum
/** /**
* \brief Create a custom blend mode, which may or may not be supported by a given renderer * \brief Create a custom blend mode, which may or may not be supported by a given renderer
* *
* \param srcColorFactor * \param srcColorFactor source color factor
* \param dstColorFactor * \param dstColorFactor destination color factor
* \param colorOperation * \param colorOperation color operation
* \param srcAlphaFactor * \param srcAlphaFactor source alpha factor
* \param dstAlphaFactor * \param dstAlphaFactor destination alpha factor
* \param alphaOperation * \param alphaOperation alpha operation
* *
* The result of the blend mode operation will be: * The result of the blend mode operation will be:
* dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor * dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -218,7 +218,7 @@
#endif #endif
/* Enable Vulkan support */ /* Enable Vulkan support */
/* Metal/MoltenVK/Vulkan only supported on 64-bit architectures with 10.11+ */ /* Metal/Vulkan Portability only supported on 64-bit architectures with 10.11+ */
#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) #if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
#define SDL_VIDEO_VULKAN 1 #define SDL_VIDEO_VULKAN 1
#else #else

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -41,24 +41,43 @@
#else #else
#include <intrin.h> #include <intrin.h>
#ifndef _WIN64 #ifndef _WIN64
#ifndef __MMX__
#define __MMX__ #define __MMX__
#endif
#ifndef __3dNOW__
#define __3dNOW__ #define __3dNOW__
#endif #endif
#endif
#ifndef __SSE__
#define __SSE__ #define __SSE__
#endif
#ifndef __SSE2__
#define __SSE2__ #define __SSE2__
#endif
#endif /* __clang__ */ #endif /* __clang__ */
#elif defined(__MINGW64_VERSION_MAJOR) #elif defined(__MINGW64_VERSION_MAJOR)
#include <intrin.h> #include <intrin.h>
#else #else
#ifdef __ALTIVEC__ /* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */
#if defined(HAVE_ALTIVEC_H) && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H) #if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H)
#include <altivec.h> #include <altivec.h>
#undef pixel
#undef bool
#endif #endif
#endif #if !defined(SDL_DISABLE_ARM_NEON_H)
#if defined(__ARM_NEON__) && !defined(SDL_DISABLE_ARM_NEON_H) # if defined(__ARM_NEON)
#include <arm_neon.h> # include <arm_neon.h>
# elif defined(__WINDOWS__) || defined(__WINRT__)
/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */
# if defined(_M_ARM)
# include <armintr.h>
# include <arm_neon.h>
# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
# endif
# if defined (_M_ARM64)
# include <armintr.h>
# include <arm_neon.h>
# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
# endif
# endif
#endif #endif
#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H) #if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
#include <mm3dnow.h> #include <mm3dnow.h>
@ -177,6 +196,69 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
*/ */
extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
/**
* \brief Report the alignment this system needs for SIMD allocations.
*
* This will return the minimum number of bytes to which a pointer must be
* aligned to be compatible with SIMD instructions on the current machine.
* For example, if the machine supports SSE only, it will return 16, but if
* it supports AVX-512F, it'll return 64 (etc). This only reports values for
* instruction sets SDL knows about, so if your SDL build doesn't have
* SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
* not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
* Plan accordingly.
*/
extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
/**
* \brief Allocate memory in a SIMD-friendly way.
*
* This will allocate a block of memory that is suitable for use with SIMD
* instructions. Specifically, it will be properly aligned and padded for
* the system's supported vector instructions.
*
* The memory returned will be padded such that it is safe to read or write
* an incomplete vector at the end of the memory block. This can be useful
* so you don't have to drop back to a scalar fallback at the end of your
* SIMD processing loop to deal with the final elements without overflowing
* the allocated buffer.
*
* You must free this memory with SDL_FreeSIMD(), not free() or SDL_free()
* or delete[], etc.
*
* Note that SDL will only deal with SIMD instruction sets it is aware of;
* for example, SDL 2.0.8 knows that SSE wants 16-byte vectors
* (SDL_HasSSE()), and AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't
* know that AVX-512 wants 64. To be clear: if you can't decide to use an
* instruction set with an SDL_Has*() function, don't use that instruction
* set with memory allocated through here.
*
* SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't
* out of memory.
*
* \param len The length, in bytes, of the block to allocated. The actual
* allocated block might be larger due to padding, etc.
* \return Pointer to newly-allocated block, NULL if out of memory.
*
* \sa SDL_SIMDAlignment
* \sa SDL_SIMDFree
*/
extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
/**
* \brief Deallocate memory obtained from SDL_SIMDAlloc
*
* It is not valid to use this function on a pointer from anything but
* SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
* SDL_malloc, memalign, new[], etc.
*
* However, SDL_SIMDFree(NULL) is a legal no-op.
*
* \sa SDL_SIMDAlloc
*/
extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
/* vi: set ts=4 sw=4 expandtab: */
/* Ends C function definitions when using C++ */ /* Ends C function definitions when using C++ */
#ifdef __cplusplus #ifdef __cplusplus
} }

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -594,6 +594,9 @@ typedef union SDL_Event
Uint8 padding[56]; Uint8 padding[56];
} SDL_Event; } SDL_Event;
/* Make sure we haven't broken binary compatibility */
SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == 56);
/* Function prototypes */ /* Function prototypes */

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -315,6 +315,16 @@ extern "C" {
*/ */
#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" #define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS"
/**
* \brief A variable controlling whether mouse events should generate synthetic touch events
*
* This variable can be set to the following values:
* "0" - Mouse events will not generate touch events (default for desktop platforms)
* "1" - Mouse events will generate touch events (default for mobile platforms, such as Android and iOS)
*/
#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
/** /**
* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
* *
@ -436,6 +446,16 @@ extern "C" {
*/ */
#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
/**
* \brief A variable that lets you provide a file with extra gamecontroller db entries.
*
* The file should contain lines of gamecontroller config data, see SDL_gamecontroller.h
*
* This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
* You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
*/
#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE"
/** /**
* \brief A variable containing a list of devices to skip when scanning for game controllers. * \brief A variable containing a list of devices to skip when scanning for game controllers.
* *
@ -836,19 +856,7 @@ extern "C" {
*/ */
#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
/** /**
* \brief A variable to control whether mouse and touch events are to be treated together or separately
*
* The variable can be set to the following values:
* "0" - Mouse events will be handled as touch events, and touch will raise fake mouse
* events. This is the behaviour of SDL <= 2.0.3. (default)
* "1" - Mouse events will be handled separately from pure touch events.
*
* The value of this hint is used at runtime, so it can be changed at any time.
*/
#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH"
/**
* \brief A variable to control whether we trap the Android back button to handle it manually. * \brief A variable to control whether we trap the Android back button to handle it manually.
* This is necessary for the right mouse button to work on some Android devices, or * This is necessary for the right mouse button to work on some Android devices, or
* to be able to trap the back button for use in your code reliably. If set to true, * to be able to trap the back button for use in your code reliably. If set to true,
@ -865,6 +873,17 @@ extern "C" {
*/ */
#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" #define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON"
/**
* \brief A variable to control whether the event loop will block itself when the app is paused.
*
* The variable can be set to the following values:
* "0" - Non blocking.
* "1" - Blocking. (default)
*
* The value should be set before SDL is initialized.
*/
#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE"
/** /**
* \brief A variable to control whether the return key on the soft keyboard * \brief A variable to control whether the return key on the soft keyboard
* should hide the soft keyboard on Android and iOS. * should hide the soft keyboard on Android and iOS.
@ -1043,6 +1062,118 @@ extern "C" {
*/ */
#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" #define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY"
/**
* \brief A variable controlling whether the 2D render API is compatible or efficient.
*
* This variable can be set to the following values:
*
* "0" - Don't use batching to make rendering more efficient.
* "1" - Use batching, but might cause problems if app makes its own direct OpenGL calls.
*
* Up to SDL 2.0.9, the render API would draw immediately when requested. Now
* it batches up draw requests and sends them all to the GPU only when forced
* to (during SDL_RenderPresent, when changing render targets, by updating a
* texture that the batch needs, etc). This is significantly more efficient,
* but it can cause problems for apps that expect to render on top of the
* render API's output. As such, SDL will disable batching if a specific
* render backend is requested (since this might indicate that the app is
* planning to use the underlying graphics API directly). This hint can
* be used to explicitly request batching in this instance. It is a contract
* that you will either never use the underlying graphics API directly, or
* if you do, you will call SDL_RenderFlush() before you do so any current
* batch goes to the GPU before your work begins. Not following this contract
* will result in undefined behavior.
*/
#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING"
/**
* \brief A variable controlling whether SDL logs all events pushed onto its internal queue.
*
* This variable can be set to the following values:
*
* "0" - Don't log any events (default)
* "1" - Log all events except mouse and finger motion, which are pretty spammy.
* "2" - Log all events.
*
* This is generally meant to be used to debug SDL itself, but can be useful
* for application developers that need better visibility into what is going
* on in the event queue. Logged events are sent through SDL_Log(), which
* means by default they appear on stdout on most platforms or maybe
* OutputDebugString() on Windows, and can be funneled by the app with
* SDL_LogSetOutputFunction(), etc.
*
* This hint can be toggled on and off at runtime, if you only need to log
* events for a small subset of program execution.
*/
#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING"
/**
* \brief Controls how the size of the RIFF chunk affects the loading of a WAVE file.
*
* The size of the RIFF chunk (which includes all the sub-chunks of the WAVE
* file) is not always reliable. In case the size is wrong, it's possible to
* just ignore it and step through the chunks until a fixed limit is reached.
*
* Note that files that have trailing data unrelated to the WAVE file or
* corrupt files may slow down the loading process without a reliable boundary.
* By default, SDL stops after 10000 chunks to prevent wasting time. Use the
* environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value.
*
* This variable can be set to the following values:
*
* "force" - Always use the RIFF chunk size as a boundary for the chunk search
* "ignorezero" - Like "force", but a zero size searches up to 4 GiB (default)
* "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB
* "maximum" - Search for chunks until the end of file (not recommended)
*/
#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE"
/**
* \brief Controls how a truncated WAVE file is handled.
*
* A WAVE file is considered truncated if any of the chunks are incomplete or
* the data chunk size is not a multiple of the block size. By default, SDL
* decodes until the first incomplete block, as most applications seem to do.
*
* This variable can be set to the following values:
*
* "verystrict" - Raise an error if the file is truncated
* "strict" - Like "verystrict", but the size of the RIFF chunk is ignored
* "dropframe" - Decode until the first incomplete sample frame
* "dropblock" - Decode until the first incomplete block (default)
*/
#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION"
/**
* \brief Controls how the fact chunk affects the loading of a WAVE file.
*
* The fact chunk stores information about the number of samples of a WAVE
* file. The Standards Update from Microsoft notes that this value can be used
* to 'determine the length of the data in seconds'. This is especially useful
* for compressed formats (for which this is a mandatory chunk) if they produce
* multiple sample frames per block and truncating the block is not allowed.
* The fact chunk can exactly specify how many sample frames there should be
* in this case.
*
* Unfortunately, most application seem to ignore the fact chunk and so SDL
* ignores it by default as well.
*
* This variable can be set to the following values:
*
* "truncate" - Use the number of samples to truncate the wave data if
* the fact chunk is present and valid
* "strict" - Like "truncate", but raise an error if the fact chunk
* is invalid, not present for non-PCM formats, or if the
* data chunk doesn't have that many samples
* "ignorezero" - Like "truncate", but ignore fact chunk if the number of
* samples is zero
* "ignore" - Ignore fact chunk entirely (default)
*/
#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK"
/** /**
* \brief An enumeration of hint priorities * \brief An enumeration of hint priorities
*/ */

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -55,6 +55,10 @@
/* On iOS SDL provides a main function that creates an application delegate /* On iOS SDL provides a main function that creates an application delegate
and starts the iOS application run loop. and starts the iOS application run loop.
If you link with SDL dynamically on iOS, the main function can't be in a
shared library, so you need to link with libSDLmain.a, which includes a
stub main function that calls into the shared library to start execution.
See src/video/uikit/SDL_uikitappdelegate.m for more details. See src/video/uikit/SDL_uikitappdelegate.m for more details.
*/ */
#define SDL_MAIN_NEEDED #define SDL_MAIN_NEEDED
@ -82,12 +86,6 @@
#endif #endif
#endif /* SDL_MAIN_HANDLED */ #endif /* SDL_MAIN_HANDLED */
#ifdef __cplusplus
#define C_LINKAGE "C"
#else
#define C_LINKAGE
#endif /* __cplusplus */
#ifndef SDLMAIN_DECLSPEC #ifndef SDLMAIN_DECLSPEC
#define SDLMAIN_DECLSPEC #define SDLMAIN_DECLSPEC
#endif #endif
@ -111,17 +109,18 @@
#define main SDL_main #define main SDL_main
#endif #endif
/**
* The prototype for the application's main() function
*/
extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
#include "begin_code.h" #include "begin_code.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
/**
* The prototype for the application's main() function
*/
typedef int (*SDL_main_func)(int argc, char *argv[]);
extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
/** /**
* This is called by the real SDL main function to let the rest of the * This is called by the real SDL main function to let the rest of the
* library know that initialization was done properly. * library know that initialization was done properly.
@ -136,8 +135,7 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
/** /**
* This can be called to set the application class at startup * This can be called to set the application class at startup
*/ */
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
void *hInst);
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#endif /* __WIN32__ */ #endif /* __WIN32__ */
@ -153,10 +151,24 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
* \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
* information on the failure. * information on the failure.
*/ */
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved); extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
#endif /* __WINRT__ */ #endif /* __WINRT__ */
#if defined(__IPHONEOS__)
/**
* \brief Initializes and launches an SDL application.
*
* \param argc The argc parameter from the application's main() function
* \param argv The argv parameter from the application's main() function
* \param mainFunction The SDL app's C-style main().
* \return the return value from mainFunction
*/
extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
#endif /* __IPHONEOS__ */
#ifdef __cplusplus #ifdef __cplusplus
} }

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -168,7 +168,7 @@ enum
((format) && (SDL_PIXELFLAG(format) != 1)) ((format) && (SDL_PIXELFLAG(format) != 1))
/* Note: If you modify this list, update SDL_GetPixelFormatName() */ /* Note: If you modify this list, update SDL_GetPixelFormatName() */
enum typedef enum
{ {
SDL_PIXELFORMAT_UNKNOWN, SDL_PIXELFORMAT_UNKNOWN,
SDL_PIXELFORMAT_INDEX1LSB = SDL_PIXELFORMAT_INDEX1LSB =
@ -290,7 +290,7 @@ enum
SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */ SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */
SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
}; } SDL_PixelFormatEnum;
typedef struct SDL_Color typedef struct SDL_Color
{ {

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -40,7 +40,7 @@ extern "C" {
#endif #endif
/** /**
* \brief The structure that defines a point * \brief The structure that defines a point (integer)
* *
* \sa SDL_EnclosePoints * \sa SDL_EnclosePoints
* \sa SDL_PointInRect * \sa SDL_PointInRect
@ -52,7 +52,20 @@ typedef struct SDL_Point
} SDL_Point; } SDL_Point;
/** /**
* \brief A rectangle, with the origin at the upper left. * \brief The structure that defines a point (floating point)
*
* \sa SDL_EnclosePoints
* \sa SDL_PointInRect
*/
typedef struct SDL_FPoint
{
float x;
float y;
} SDL_FPoint;
/**
* \brief A rectangle, with the origin at the upper left (integer).
* *
* \sa SDL_RectEmpty * \sa SDL_RectEmpty
* \sa SDL_RectEquals * \sa SDL_RectEquals
@ -67,6 +80,19 @@ typedef struct SDL_Rect
int w, h; int w, h;
} SDL_Rect; } SDL_Rect;
/**
* \brief A rectangle, with the origin at the upper left (floating point).
*/
typedef struct SDL_FRect
{
float x;
float y;
float w;
float h;
} SDL_FRect;
/** /**
* \brief Returns true if point resides inside a rectangle. * \brief Returns true if point resides inside a rectangle.
*/ */

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -835,6 +835,148 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
const SDL_Point *center, const SDL_Point *center,
const SDL_RendererFlip flip); const SDL_RendererFlip flip);
/**
* \brief Draw a point on the current rendering target.
*
* \param renderer The renderer which should draw a point.
* \param x The x coordinate of the point.
* \param y The y coordinate of the point.
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
float x, float y);
/**
* \brief Draw multiple points on the current rendering target.
*
* \param renderer The renderer which should draw multiple points.
* \param points The points to draw
* \param count The number of points to draw
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
const SDL_FPoint * points,
int count);
/**
* \brief Draw a line on the current rendering target.
*
* \param renderer The renderer which should draw a line.
* \param x1 The x coordinate of the start point.
* \param y1 The y coordinate of the start point.
* \param x2 The x coordinate of the end point.
* \param y2 The y coordinate of the end point.
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
float x1, float y1, float x2, float y2);
/**
* \brief Draw a series of connected lines on the current rendering target.
*
* \param renderer The renderer which should draw multiple lines.
* \param points The points along the lines
* \param count The number of points, drawing count-1 lines
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
const SDL_FPoint * points,
int count);
/**
* \brief Draw a rectangle on the current rendering target.
*
* \param renderer The renderer which should draw a rectangle.
* \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
const SDL_FRect * rect);
/**
* \brief Draw some number of rectangles on the current rendering target.
*
* \param renderer The renderer which should draw multiple rectangles.
* \param rects A pointer to an array of destination rectangles.
* \param count The number of rectangles.
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
const SDL_FRect * rects,
int count);
/**
* \brief Fill a rectangle on the current rendering target with the drawing color.
*
* \param renderer The renderer which should fill a rectangle.
* \param rect A pointer to the destination rectangle, or NULL for the entire
* rendering target.
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
const SDL_FRect * rect);
/**
* \brief Fill some number of rectangles on the current rendering target with the drawing color.
*
* \param renderer The renderer which should fill multiple rectangles.
* \param rects A pointer to an array of destination rectangles.
* \param count The number of rectangles.
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
const SDL_FRect * rects,
int count);
/**
* \brief Copy a portion of the texture to the current rendering target.
*
* \param renderer The renderer which should copy parts of a texture.
* \param texture The source texture.
* \param srcrect A pointer to the source rectangle, or NULL for the entire
* texture.
* \param dstrect A pointer to the destination rectangle, or NULL for the
* entire rendering target.
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_FRect * dstrect);
/**
* \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
*
* \param renderer The renderer which should copy parts of a texture.
* \param texture The source texture.
* \param srcrect A pointer to the source rectangle, or NULL for the entire
* texture.
* \param dstrect A pointer to the destination rectangle, or NULL for the
* entire rendering target.
* \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
*
* \return 0 on success, or -1 on error
*/
extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_FRect * dstrect,
const double angle,
const SDL_FPoint *center,
const SDL_RendererFlip flip);
/** /**
* \brief Read pixels from the current rendering target. * \brief Read pixels from the current rendering target.
* *
@ -876,6 +1018,31 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
*/ */
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
/**
* \brief Force the rendering context to flush any pending commands to the
* underlying rendering API.
*
* You do not need to (and in fact, shouldn't) call this function unless
* you are planning to call into OpenGL/Direct3D/Metal/whatever directly
* in addition to using an SDL_Renderer.
*
* This is for a very-specific case: if you are using SDL's render API,
* you asked for a specific renderer backend (OpenGL, Direct3D, etc),
* you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make
* OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of
* this applies, you should call SDL_RenderFlush() between calls to SDL's
* render API and the low-level API you're using in cooperation.
*
* In all other cases, you can ignore this function. This is only here to
* get maximum performance out of a specific situation. In all other cases,
* SDL will do the right thing, perhaps at a performance loss.
*
* This function is first available in SDL 2.0.10, and is not needed in
* 2.0.9 and earlier, as earlier versions did not queue rendering commands
* at all, instead flushing them to the OS immediately.
*/
extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer);
/** /**
* \brief Bind the texture to the current OpenGL/ES/ES2 context for use with * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with

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@ -1,2 +1,2 @@
#define SDL_REVISION "hg-0:aaaaaaaaaaah" #define SDL_REVISION "hg-12952:bc90ce38f1e2"
#define SDL_REVISION_NUMBER 0 #define SDL_REVISION_NUMBER 12952

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -176,19 +176,48 @@ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
#define RW_SEEK_END 2 /**< Seek relative to the end of data */ #define RW_SEEK_END 2 /**< Seek relative to the end of data */
/** /**
* \name Read/write macros * Return the size of the file in this rwops, or -1 if unknown
*
* Macros to easily read and write from an SDL_RWops structure.
*/ */
/* @{ */ extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context);
#define SDL_RWsize(ctx) (ctx)->size(ctx)
#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR)
#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n)
#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
#define SDL_RWclose(ctx) (ctx)->close(ctx)
/* @} *//* Read/write macros */
/**
* Seek to \c offset relative to \c whence, one of stdio's whence values:
* RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
*
* \return the final offset in the data stream, or -1 on error.
*/
extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context,
Sint64 offset, int whence);
/**
* Return the current offset in the data stream, or -1 on error.
*/
extern DECLSPEC Sint64 SDLCALL SDL_RWtell(SDL_RWops *context);
/**
* Read up to \c maxnum objects each of size \c size from the data
* stream to the area pointed at by \c ptr.
*
* \return the number of objects read, or 0 at error or end of file.
*/
extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context,
void *ptr, size_t size, size_t maxnum);
/**
* Write exactly \c num objects each of size \c size from the area
* pointed at by \c ptr to data stream.
*
* \return the number of objects written, or 0 at error or end of file.
*/
extern DECLSPEC size_t SDLCALL SDL_RWwrite(SDL_RWops *context,
const void *ptr, size_t size, size_t num);
/**
* Close and free an allocated SDL_RWops structure.
*
* \return 0 if successful or -1 on write error when flushing data.
*/
extern DECLSPEC int SDLCALL SDL_RWclose(SDL_RWops *context);
/** /**
* Load all the data from an SDL data stream. * Load all the data from an SDL data stream.
@ -209,9 +238,17 @@ extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops * src, size_t *datasize,
/** /**
* Load an entire file. * Load an entire file.
* *
* Convenience macro. * The data is allocated with a zero byte at the end (null terminated)
*
* If \c datasize is not NULL, it is filled with the size of the data read.
*
* If \c freesrc is non-zero, the stream will be closed after being read.
*
* The data should be freed with SDL_free().
*
* \return the data, or NULL if there was an error.
*/ */
#define SDL_LoadFile(file, datasize) SDL_LoadFile_RW(SDL_RWFromFile(file, "rb"), datasize, 1) extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize);
/** /**
* \name Read endian functions * \name Read endian functions

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -38,7 +38,7 @@
* SDL_Event structure. * SDL_Event structure.
* *
* The values in this enumeration are based on the USB usage page standard: * The values in this enumeration are based on the USB usage page standard:
* http://www.usb.org/developers/hidpage/Hut1_12v2.pdf * https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf
*/ */
typedef enum typedef enum
{ {

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -26,8 +26,8 @@
* *
*/ */
#ifndef _SDL_sensor_h #ifndef SDL_sensor_h_
#define _SDL_sensor_h #define SDL_sensor_h_
#include "SDL_stdinc.h" #include "SDL_stdinc.h"
#include "SDL_error.h" #include "SDL_error.h"
@ -246,6 +246,6 @@ extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
#endif #endif
#include "close_code.h" #include "close_code.h"
#endif /* _SDL_sensor_h */ #endif /* SDL_sensor_h_ */
/* vi: set ts=4 sw=4 expandtab: */ /* vi: set ts=4 sw=4 expandtab: */

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -53,6 +53,7 @@ extern "C" {
#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
#define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */
/* @} *//* Surface flags */ /* @} *//* Surface flags */
/** /**

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -34,16 +34,16 @@
#include "SDL_version.h" #include "SDL_version.h"
/** /**
* \file SDL_syswm.h * \brief SDL_syswm.h
* *
* Your application has access to a special type of event ::SDL_SYSWMEVENT, * Your application has access to a special type of event ::SDL_SYSWMEVENT,
* which contains window-manager specific information and arrives whenever * which contains window-manager specific information and arrives whenever
* an unhandled window event occurs. This event is ignored by default, but * an unhandled window event occurs. This event is ignored by default, but
* you can enable it with SDL_EventState(). * you can enable it with SDL_EventState().
*/ */
#ifdef SDL_PROTOTYPES_ONLY
struct SDL_SysWMinfo; struct SDL_SysWMinfo;
#else
#if !defined(SDL_PROTOTYPES_ONLY)
#if defined(SDL_VIDEO_DRIVER_WINDOWS) #if defined(SDL_VIDEO_DRIVER_WINDOWS)
#ifndef WIN32_LEAN_AND_MEAN #ifndef WIN32_LEAN_AND_MEAN
@ -103,6 +103,8 @@ typedef void *EGLSurface;
#if defined(SDL_VIDEO_DRIVER_VIVANTE) #if defined(SDL_VIDEO_DRIVER_VIVANTE)
#include "SDL_egl.h" #include "SDL_egl.h"
#endif #endif
#endif /* SDL_PROTOTYPES_ONLY */
#include "begin_code.h" #include "begin_code.h"
/* Set up for C function definitions, even when using C++ */ /* Set up for C function definitions, even when using C++ */
@ -110,6 +112,7 @@ typedef void *EGLSurface;
extern "C" { extern "C" {
#endif #endif
#if !defined(SDL_PROTOTYPES_ONLY)
/** /**
* These are the various supported windowing subsystems * These are the various supported windowing subsystems
*/ */
@ -122,7 +125,7 @@ typedef enum
SDL_SYSWM_COCOA, SDL_SYSWM_COCOA,
SDL_SYSWM_UIKIT, SDL_SYSWM_UIKIT,
SDL_SYSWM_WAYLAND, SDL_SYSWM_WAYLAND,
SDL_SYSWM_MIR, SDL_SYSWM_MIR, /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
SDL_SYSWM_WINRT, SDL_SYSWM_WINRT,
SDL_SYSWM_ANDROID, SDL_SYSWM_ANDROID,
SDL_SYSWM_VIVANTE, SDL_SYSWM_VIVANTE,
@ -257,11 +260,11 @@ struct SDL_SysWMinfo
struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */ struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
} wl; } wl;
#endif #endif
#if defined(SDL_VIDEO_DRIVER_MIR) #if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
struct struct
{ {
struct MirConnection *connection; /**< Mir display server connection */ void *connection; /**< Mir display server connection */
struct MirSurface *surface; /**< Mir surface */ void *surface; /**< Mir surface */
} mir; } mir;
#endif #endif

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@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -41,6 +41,14 @@ extern "C" {
typedef Sint64 SDL_TouchID; typedef Sint64 SDL_TouchID;
typedef Sint64 SDL_FingerID; typedef Sint64 SDL_FingerID;
typedef enum
{
SDL_TOUCH_DEVICE_INVALID = -1,
SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */
SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */
} SDL_TouchDeviceType;
typedef struct SDL_Finger typedef struct SDL_Finger
{ {
SDL_FingerID id; SDL_FingerID id;
@ -52,6 +60,9 @@ typedef struct SDL_Finger
/* Used as the device ID for mouse events simulated with touch input */ /* Used as the device ID for mouse events simulated with touch input */
#define SDL_TOUCH_MOUSEID ((Uint32)-1) #define SDL_TOUCH_MOUSEID ((Uint32)-1)
/* Used as the SDL_TouchID for touch events simulated with mouse input */
#define SDL_MOUSE_TOUCHID ((Sint64)-1)
/* Function prototypes */ /* Function prototypes */
@ -65,6 +76,11 @@ extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
*/ */
extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
/**
* \brief Get the type of the given touch device.
*/
extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
/** /**
* \brief Get the number of active fingers for a given touch device. * \brief Get the number of active fingers for a given touch device.
*/ */

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -59,7 +59,7 @@ typedef struct SDL_version
*/ */
#define SDL_MAJOR_VERSION 2 #define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 0 #define SDL_MINOR_VERSION 0
#define SDL_PATCHLEVEL 9 #define SDL_PATCHLEVEL 10
/** /**
* \brief Macro to determine SDL version program was compiled against. * \brief Macro to determine SDL version program was compiled against.

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages

View File

@ -98,8 +98,8 @@ typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
* applications to link with libvulkan (and historically MoltenVK was * applications to link with libvulkan (and historically MoltenVK was
* provided as a static library). If it is not found then, on macOS, SDL * provided as a static library). If it is not found then, on macOS, SDL
* will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib, * will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib,
* \c MoltenVK.framework/MoltenVK and \c libMoltenVK.dylib in that order. * followed by \c libvulkan.dylib, in that order.
* On iOS SDL will attempt to load \c libMoltenVK.dylib. Applications * On iOS SDL will attempt to load \c libvulkan.dylib only. Applications
* using a dynamic framework or .dylib must ensure it is included in its * using a dynamic framework or .dylib must ensure it is included in its
* application bundle. * application bundle.
* *
@ -153,7 +153,7 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
* is smaller than the number of required extensions, \c SDL_FALSE will be * is smaller than the number of required extensions, \c SDL_FALSE will be
* returned instead of \c SDL_TRUE, to indicate that not all the required * returned instead of \c SDL_TRUE, to indicate that not all the required
* extensions were returned. * extensions were returned.
* *
* \note If \c window is not NULL, it will be checked against its creation * \note If \c window is not NULL, it will be checked against its creation
* flags to ensure that the Vulkan flag is present. This parameter * flags to ensure that the Vulkan flag is present. This parameter
* will be removed in a future major release. * will be removed in a future major release.

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -105,6 +105,9 @@
#ifdef _MSC_VER #ifdef _MSC_VER
#pragma warning(disable: 4103) #pragma warning(disable: 4103)
#endif #endif
#ifdef __clang__
#pragma clang diagnostic ignored "-Wpragma-pack"
#endif
#ifdef __BORLANDC__ #ifdef __BORLANDC__
#pragma nopackwarning #pragma nopackwarning
#endif #endif

View File

@ -1,6 +1,6 @@
/* /*
Simple DirectMedia Layer Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@ -26,6 +26,9 @@
* after you finish any function and structure declarations in your headers * after you finish any function and structure declarations in your headers
*/ */
#ifndef _begin_code_h
#error close_code.h included without matching begin_code.h
#endif
#undef _begin_code_h #undef _begin_code_h
/* Reset structure packing at previous byte alignment */ /* Reset structure packing at previous byte alignment */

View File

@ -3,7 +3,7 @@
<plist version="1.0"> <plist version="1.0">
<dict> <dict>
<key>BuildMachineOSBuild</key> <key>BuildMachineOSBuild</key>
<string>18E226</string> <string>18D109</string>
<key>CFBundleDevelopmentRegion</key> <key>CFBundleDevelopmentRegion</key>
<string>English</string> <string>English</string>
<key>CFBundleExecutable</key> <key>CFBundleExecutable</key>
@ -19,7 +19,7 @@
<key>CFBundlePackageType</key> <key>CFBundlePackageType</key>
<string>FMWK</string> <string>FMWK</string>
<key>CFBundleShortVersionString</key> <key>CFBundleShortVersionString</key>
<string>2.0.9</string> <string>2.0.10</string>
<key>CFBundleSignature</key> <key>CFBundleSignature</key>
<string>SDLX</string> <string>SDLX</string>
<key>CFBundleSupportedPlatforms</key> <key>CFBundleSupportedPlatforms</key>
@ -27,7 +27,7 @@
<string>MacOSX</string> <string>MacOSX</string>
</array> </array>
<key>CFBundleVersion</key> <key>CFBundleVersion</key>
<string>2.0.9</string> <string>2.0.10</string>
<key>DTCompiler</key> <key>DTCompiler</key>
<string>com.apple.compilers.llvm.clang.1_0</string> <string>com.apple.compilers.llvm.clang.1_0</string>
<key>DTPlatformBuild</key> <key>DTPlatformBuild</key>

View File

@ -6,7 +6,7 @@
<dict> <dict>
<key>Resources/Info.plist</key> <key>Resources/Info.plist</key>
<data> <data>
R+u/+U4v4MZreoaFKEgSTferTn0= K7JUofWxGZV+MoLec+znWL//Eew=
</data> </data>
</dict> </dict>
<key>files2</key> <key>files2</key>
@ -15,330 +15,330 @@
<dict> <dict>
<key>hash</key> <key>hash</key>
<data> <data>
49nvc7QToCAQLOuQYg5d779VW3g= ZdbdIQwu9O76Dgd2jt/oyNmnIg0=
</data> </data>
<key>hash2</key> <key>hash2</key>
<data> <data>
NLgB0IPWGKfeYCtUqAAuK70AxrNGD5IUCdRh2wM0+VU= HQb5XxQjcmcgu6Lop08Z62PzfPg7rI2I96dPjB1CB8s=
</data> </data>
</dict> </dict>
<key>Headers/SDL_assert.h</key> <key>Headers/SDL_assert.h</key>
<dict> <dict>
<key>hash</key> <key>hash</key>
<data> <data>
zWoE6/P7ZWAYr4J+EVgDAK+kot8= zSdyqeJFhwSSxW7J+zPjhnOqFXI=
</data> </data>
<key>hash2</key> <key>hash2</key>
<data> <data>
tuS18C7A11akqH9MWT0WWCb6q7kcF97Ui5OFwNtSF/k= 4LN3cMaLbAvZc00PQtUPkPF3hgpmwXoHOyT2CkEnxOA=
</data> </data>
</dict> </dict>
<key>Headers/SDL_atomic.h</key> <key>Headers/SDL_atomic.h</key>
<dict> <dict>
<key>hash</key> <key>hash</key>
<data> <data>
/q15zvR2djPgTRkySENYqzisn64= X3xsGy7tYfY0KGYCJF1kPy8K4k0=
</data> </data>
<key>hash2</key> <key>hash2</key>
<data> <data>
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</data> </data>
</dict> </dict>
<key>Headers/SDL_audio.h</key> <key>Headers/SDL_audio.h</key>
<dict> <dict>
<key>hash</key> <key>hash</key>
<data> <data>
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<key>Headers/SDL_bits.h</key> <key>Headers/SDL_bits.h</key>
<dict> <dict>
<key>hash</key> <key>hash</key>
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yp8Jj93ZE224v1+u++cOexlp9RY= 00YFfg2cWwtRJ5Ds5gZqCBVVuB8=
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<key>Headers/SDL_blendmode.h</key> <key>Headers/SDL_blendmode.h</key>
<dict> <dict>
<key>hash</key> <key>hash</key>
<data> <data>
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<key>Headers/SDL_clipboard.h</key> <key>Headers/SDL_clipboard.h</key>
<dict> <dict>
<key>hash</key> <key>hash</key>
<data> <data>
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