Reduce code duplication in renderers

This commit is contained in:
Cameron Gutman
2019-04-12 22:12:53 -07:00
parent 25e5175c54
commit ada2270bd1
10 changed files with 31 additions and 105 deletions
@@ -278,11 +278,6 @@ public:
return true;
}
virtual int getDecoderCapabilities() override
{
return 0;
}
virtual IFFmpegRenderer::FramePacingConstraint getFramePacingConstraint() override
{
// This renderer is inherently tied to V-sync due how we're
@@ -291,12 +286,6 @@ public:
return PACING_FORCE_ON;
}
virtual bool isRenderThreadSupported() override
{
// renderFrame() may be called outside of the main thread
return true;
}
private:
AVBufferRef* m_HwContext;
AVSampleBufferDisplayLayer* m_DisplayLayer;