Reduce code duplication in renderers

This commit is contained in:
Cameron Gutman
2019-04-12 22:12:53 -07:00
parent 25e5175c54
commit ada2270bd1
10 changed files with 31 additions and 105 deletions
+5 -8
View File
@@ -12,14 +12,11 @@ class VDPAURenderer : public IFFmpegRenderer
{
public:
VDPAURenderer();
virtual ~VDPAURenderer();
virtual bool initialize(PDECODER_PARAMETERS params);
virtual bool prepareDecoderContext(AVCodecContext* context);
virtual void renderFrame(AVFrame* frame);
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual FramePacingConstraint getFramePacingConstraint();
virtual bool isRenderThreadSupported();
virtual ~VDPAURenderer() override;
virtual bool initialize(PDECODER_PARAMETERS params) override;
virtual bool prepareDecoderContext(AVCodecContext* context) override;
virtual void renderFrame(AVFrame* frame) override;
virtual bool needsTestFrame() override;
private:
uint32_t m_VideoWidth, m_VideoHeight;