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Reduce code duplication in renderers
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@@ -11,9 +11,7 @@ public:
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virtual bool initialize(PDECODER_PARAMETERS params) override;
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virtual bool prepareDecoderContext(AVCodecContext* context) override;
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virtual void renderFrame(AVFrame* frame) override;
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virtual bool needsTestFrame() override;
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virtual int getDecoderCapabilities() override;
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virtual FramePacingConstraint getFramePacingConstraint() override;
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virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
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virtual bool isRenderThreadSupported() override;
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