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Handle colorspace changes in SDL renderer
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@@ -26,6 +26,7 @@ private:
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SDL_Renderer* m_Renderer;
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SDL_Texture* m_Texture;
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enum AVPixelFormat m_SwPixelFormat;
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enum AVColorSpace m_ColorSpace;
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bool m_MapFrame;
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SDL_Texture* m_OverlayTextures[Overlay::OverlayMax];
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SDL_Rect m_OverlayRects[Overlay::OverlayMax];
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