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Ignore mouse events outside the video region
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@@ -14,6 +14,8 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int s
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m_GamepadMouse(prefs.gamepadMouse),
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m_MouseMoveTimer(0),
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m_MousePositionLock(0),
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m_MouseWasInVideoRegion(false),
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m_PendingMouseButtonsAllUpOnVideoRegionLeave(false),
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m_FakeCaptureActive(false),
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m_LongPressTimer(0),
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m_StreamWidth(streamWidth),
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