mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2025-07-01 15:26:09 +00:00
Move forced KMSDRM modesetting operation into Session init code
Performing this each time DrmRenderer is initialized leads to long delays when choosing a decoder on embedded platforms, particularly those like TH1520/JH7110 which lack accelerated GL drivers.
This commit is contained in:
parent
ffdf683597
commit
a9d7c8e495
@ -1802,6 +1802,31 @@ void Session::execInternal()
|
||||
FillRect(info.info.win.hdc, &clientRect, blackBrush);
|
||||
DeleteObject(blackBrush);
|
||||
}
|
||||
#else
|
||||
if (strcmp(SDL_GetCurrentVideoDriver(), "KMSDRM") == 0) {
|
||||
// Create a dummy renderer to force SDL to complete the modesetting
|
||||
// operation that the KMSDRM backend keeps pending until the next
|
||||
// time we swap buffers.
|
||||
SDL_Renderer* renderer = SDL_CreateRenderer(m_Window, -1, SDL_RENDERER_SOFTWARE);
|
||||
if (renderer != nullptr) {
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
|
||||
// SDL_CreateRenderer() can end up having to recreate our window (SDL_RecreateWindow())
|
||||
// to ensure it's compatible with the renderer's OpenGL context. If that happens, we
|
||||
// can get spurious SDL_WINDOWEVENT events that will cause us to (again) recreate our
|
||||
// renderer. This can lead to an infinite to renderer recreation, so discard all
|
||||
// SDL_WINDOWEVENT events after SDL_CreateRenderer().
|
||||
flushWindowEvents();
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_CreateRenderer() for KMSDRM modesetting failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -47,7 +47,6 @@ extern "C" {
|
||||
#include <sys/mman.h>
|
||||
|
||||
#include "streaming/streamutils.h"
|
||||
#include "streaming/session.h"
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
@ -328,42 +327,6 @@ bool DrmRenderer::initialize(PDECODER_PARAMETERS params)
|
||||
return DIRECT_RENDERING_INIT_FAILED;
|
||||
}
|
||||
|
||||
if (!params->testOnly) {
|
||||
// Create a dummy renderer to force SDL to complete the modesetting
|
||||
// operation that the KMSDRM backend keeps pending until the next
|
||||
// time we swap buffers. We have to do this before we enumerate
|
||||
// CRTC modes below.
|
||||
SDL_Renderer* renderer = SDL_CreateRenderer(params->window, -1, SDL_RENDERER_SOFTWARE);
|
||||
if (renderer != nullptr) {
|
||||
// SDL_CreateRenderer() can end up having to recreate our window (SDL_RecreateWindow())
|
||||
// to ensure it's compatible with the renderer's OpenGL context. If that happens, we
|
||||
// can get spurious SDL_WINDOWEVENT events that will cause us to (again) recreate our
|
||||
// renderer. This can lead to an infinite to renderer recreation, so discard all
|
||||
// SDL_WINDOWEVENT events after SDL_CreateRenderer().
|
||||
Session* session = Session::get();
|
||||
if (session != nullptr) {
|
||||
// If we get here during a session, we need to synchronize with the event loop
|
||||
// to ensure we don't drop any important events.
|
||||
session->flushWindowEvents();
|
||||
}
|
||||
else {
|
||||
// If we get here prior to the start of a session, just pump and flush ourselves.
|
||||
SDL_PumpEvents();
|
||||
SDL_FlushEvent(SDL_WINDOWEVENT);
|
||||
}
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
SDL_DestroyRenderer(renderer);
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_CreateRenderer() failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
drmModeRes* resources = drmModeGetResources(m_DrmFd);
|
||||
if (resources == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
|
Loading…
x
Reference in New Issue
Block a user