Separate FFmpeg decoder from the Session class (#4)

This commit is contained in:
Cameron Gutman
2018-07-17 20:00:16 -07:00
committed by GitHub
parent ec68f2ae89
commit a89cadc520
12 changed files with 276 additions and 166 deletions
@@ -0,0 +1,452 @@
#include <Initguid.h>
#include "dxva2.h"
#include <Limelight.h>
DEFINE_GUID(DXVADDI_Intel_ModeH264_E, 0x604F8E68,0x4951,0x4C54,0x88,0xFE,0xAB,0xD2,0x5C,0x15,0xB3,0xD6);
#define SAFE_COM_RELEASE(x) if (x) { (x)->Release(); }
DXVA2Renderer::DXVA2Renderer() :
m_FrameIndex(0),
m_SurfacesUsed(0),
m_SdlRenderer(nullptr),
m_DecService(nullptr),
m_Decoder(nullptr),
m_Pool(nullptr),
m_Device(nullptr),
m_RenderTarget(nullptr),
m_ProcService(nullptr),
m_Processor(nullptr)
{
RtlZeroMemory(m_DecSurfaces, sizeof(m_DecSurfaces));
RtlZeroMemory(&m_DXVAContext, sizeof(m_DXVAContext));
}
DXVA2Renderer::~DXVA2Renderer()
{
SAFE_COM_RELEASE(m_DecService);
SAFE_COM_RELEASE(m_Decoder);
SAFE_COM_RELEASE(m_Device);
SAFE_COM_RELEASE(m_RenderTarget);
SAFE_COM_RELEASE(m_ProcService);
SAFE_COM_RELEASE(m_Processor);
for (int i = 0; i < ARRAYSIZE(m_DecSurfaces); i++) {
SAFE_COM_RELEASE(m_DecSurfaces[i]);
}
if (m_Pool != nullptr) {
av_buffer_pool_uninit(&m_Pool);
}
if (m_SdlRenderer != nullptr) {
SDL_DestroyRenderer(m_SdlRenderer);
}
}
void DXVA2Renderer::ffPoolDummyDelete(void*, uint8_t*)
{
/* Do nothing */
}
AVBufferRef* DXVA2Renderer::ffPoolAlloc(void* opaque, int)
{
DXVA2Renderer* me = reinterpret_cast<DXVA2Renderer*>(opaque);
if (me->m_SurfacesUsed < ARRAYSIZE(me->m_DecSurfaces)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"DXVA2 decoder surface high-water mark: %d",
me->m_SurfacesUsed);
return av_buffer_create((uint8_t*)me->m_DecSurfaces[me->m_SurfacesUsed++],
sizeof(*me->m_DecSurfaces), ffPoolDummyDelete, 0, 0);
}
return NULL;
}
bool DXVA2Renderer::prepareDecoderContext(AVCodecContext* context)
{
// m_DXVAContext.workaround and report_id already initialized elsewhere
m_DXVAContext.decoder = m_Decoder;
m_DXVAContext.cfg = &m_Config;
m_DXVAContext.surface = m_DecSurfaces;
m_DXVAContext.surface_count = ARRAYSIZE(m_DecSurfaces);
context->hwaccel_context = &m_DXVAContext;
context->get_format = ffGetFormat;
context->get_buffer2 = ffGetBuffer2;
context->opaque = this;
m_Pool = av_buffer_pool_init2(ARRAYSIZE(m_DecSurfaces), this, ffPoolAlloc, nullptr);
if (!m_Pool) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed create buffer pool");
return false;
}
return true;
}
int DXVA2Renderer::ffGetBuffer2(AVCodecContext* context, AVFrame* frame, int)
{
DXVA2Renderer* me = reinterpret_cast<DXVA2Renderer*>(context->opaque);
frame->buf[0] = av_buffer_pool_get(me->m_Pool);
if (!frame->buf[0]) {
return AVERROR(ENOMEM);
}
frame->data[3] = frame->buf[0]->data;
frame->format = AV_PIX_FMT_DXVA2_VLD;
frame->width = me->m_Width;
frame->height = me->m_Height;
return 0;
}
enum AVPixelFormat DXVA2Renderer::ffGetFormat(AVCodecContext*,
const enum AVPixelFormat* pixFmts)
{
const enum AVPixelFormat *p;
for (p = pixFmts; *p != -1; p++) {
if (*p == AV_PIX_FMT_DXVA2_VLD)
return *p;
}
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to find DXVA2 HW surface format");
return AV_PIX_FMT_NONE;
}
bool DXVA2Renderer::initializeDecoder()
{
HRESULT hr;
hr = DXVA2CreateVideoService(m_Device, IID_IDirectXVideoDecoderService,
reinterpret_cast<void**>(&m_DecService));
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"DXVA2CreateVideoService(IID_IDirectXVideoDecoderService) failed: %x",
hr);
return false;
}
GUID* guids;
GUID chosenDeviceGuid;
UINT guidCount;
hr = m_DecService->GetDecoderDeviceGuids(&guidCount, &guids);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"GetDecoderDeviceGuids() failed: %x",
hr);
return false;
}
UINT i;
for (i = 0; i < guidCount; i++) {
if (m_VideoFormat == VIDEO_FORMAT_H264) {
if (IsEqualGUID(guids[i], DXVA2_ModeH264_E) ||
IsEqualGUID(guids[i], DXVA2_ModeH264_F)) {
chosenDeviceGuid = guids[i];
break;
}
else if (IsEqualGUID(guids[i], DXVADDI_Intel_ModeH264_E)) {
chosenDeviceGuid = guids[i];
m_DXVAContext.workaround |= FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO;
break;
}
}
else if (m_VideoFormat == VIDEO_FORMAT_H265) {
if (IsEqualGUID(guids[i], DXVA2_ModeHEVC_VLD_Main)) {
chosenDeviceGuid = guids[i];
break;
}
}
else if (m_VideoFormat == VIDEO_FORMAT_H265_MAIN10) {
if (IsEqualGUID(guids[i], DXVA2_ModeHEVC_VLD_Main10)) {
chosenDeviceGuid = guids[i];
break;
}
}
}
CoTaskMemFree(guids);
if (i == guidCount) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"No matching decoder device GUIDs");
return false;
}
DXVA2_ConfigPictureDecode* configs;
UINT configCount;
hr = m_DecService->GetDecoderConfigurations(chosenDeviceGuid, &m_Desc, nullptr, &configCount, &configs);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"GetDecoderConfigurations() failed: %x",
hr);
return false;
}
for (i = 0; i < configCount; i++) {
if ((configs[i].ConfigBitstreamRaw == 1 || configs[i].ConfigBitstreamRaw == 2) &&
IsEqualGUID(configs[i].guidConfigBitstreamEncryption, DXVA2_NoEncrypt)) {
m_Config = configs[i];
break;
}
}
CoTaskMemFree(configs);
if (i == configCount) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"No matching decoder configurations");
return false;
}
int alignment;
// HEVC using DXVA requires 128B alignment
if (m_VideoFormat & VIDEO_FORMAT_MASK_H265) {
alignment = 128;
}
else {
alignment = 16;
}
hr = m_DecService->CreateSurface(FFALIGN(m_Width, alignment),
FFALIGN(m_Height, alignment),
ARRAYSIZE(m_DecSurfaces) - 1,
m_Desc.Format,
D3DPOOL_DEFAULT,
0,
DXVA2_VideoDecoderRenderTarget,
m_DecSurfaces,
nullptr);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CreateSurface() failed: %x",
hr);
return false;
}
hr = m_DecService->CreateVideoDecoder(chosenDeviceGuid, &m_Desc, &m_Config,
m_DecSurfaces, ARRAYSIZE(m_DecSurfaces),
&m_Decoder);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CreateVideoDecoder() failed: %x",
hr);
return false;
}
return true;
}
bool DXVA2Renderer::initializeRenderer()
{
HRESULT hr;
hr = m_Device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &m_RenderTarget);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"GetBackBuffer() failed: %x",
hr);
return false;
}
D3DSURFACE_DESC renderTargetDesc;
m_RenderTarget->GetDesc(&renderTargetDesc);
hr = DXVA2CreateVideoService(m_Device, IID_IDirectXVideoProcessorService,
reinterpret_cast<void**>(&m_ProcService));
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"DXVA2CreateVideoService(IID_IDirectXVideoProcessorService) failed: %x",
hr);
return false;
}
UINT guidCount;
GUID* guids;
hr = m_ProcService->GetVideoProcessorDeviceGuids(&m_Desc, &guidCount, &guids);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"GetVideoProcessorDeviceGuids() failed: %x",
hr);
return false;
}
UINT i;
for (i = 0; i < guidCount; i++) {
DXVA2_VideoProcessorCaps caps;
hr = m_ProcService->GetVideoProcessorCaps(guids[i], &m_Desc, renderTargetDesc.Format, &caps);
if (SUCCEEDED(hr)) {
if (!(caps.DeviceCaps & DXVA2_VPDev_HardwareDevice)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Device %d is not hardware: %x",
i,
caps.DeviceCaps);
continue;
}
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGB) &&
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGBExtended)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Device %d can't convert YUV2RGB: %x",
i,
caps.VideoProcessorOperations);
continue;
}
m_ProcService->GetProcAmpRange(guids[i], &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Brightness, &m_BrightnessRange);
m_ProcService->GetProcAmpRange(guids[i], &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Contrast, &m_ContrastRange);
m_ProcService->GetProcAmpRange(guids[i], &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Hue, &m_HueRange);
m_ProcService->GetProcAmpRange(guids[i], &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Saturation, &m_SaturationRange);
hr = m_ProcService->CreateVideoProcessor(guids[i], &m_Desc, renderTargetDesc.Format, 0, &m_Processor);
if (FAILED(hr)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"CreateVideoProcessor() failed for GUID %d: %x",
i,
hr);
continue;
}
break;
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"GetVideoProcessorCaps() failed for GUID %d: %x",
i,
hr);
}
}
CoTaskMemFree(guids);
if (i == guidCount) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to find a usable DXVA2 processor");
return false;
}
return true;
}
bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, int height)
{
m_VideoFormat = videoFormat;
m_Width = width;
m_Height = height;
// FFmpeg will be decoding on different threads than the main thread that we're
// currently running on right now. We must set this hint so SDL will pass
// D3DCREATE_MULTITHREADED to IDirect3D9::CreateDevice().
SDL_SetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, "1");
// We want VSYNC when running in full-screen. DWM will give us
// tear-free video when running composited (windowed) without any
// extra latency waiting for VSYNC.
m_SdlRenderer = SDL_CreateRenderer(window, -1,
SDL_RENDERER_ACCELERATED |
((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) ?
SDL_RENDERER_PRESENTVSYNC : 0));
if (!m_SdlRenderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateRenderer() failed: %s",
SDL_GetError());
return false;
}
m_Device = SDL_RenderGetD3D9Device(m_SdlRenderer);
RtlZeroMemory(&m_Desc, sizeof(m_Desc));
m_Desc.SampleWidth = m_Width;
m_Desc.SampleHeight = m_Height;
m_Desc.SampleFormat.VideoChromaSubsampling = DXVA2_VideoChromaSubsampling_ProgressiveChroma;
m_Desc.SampleFormat.NominalRange = DXVA2_NominalRange_0_255;
m_Desc.SampleFormat.VideoTransferMatrix = DXVA2_VideoTransferMatrix_BT709;
m_Desc.SampleFormat.VideoLighting = DXVA2_VideoLighting_dim;
m_Desc.SampleFormat.VideoPrimaries = DXVA2_VideoPrimaries_BT709;
m_Desc.SampleFormat.VideoTransferFunction = DXVA2_VideoTransFunc_709;
m_Desc.SampleFormat.SampleFormat = DXVA2_SampleProgressiveFrame;
m_Desc.Format = (D3DFORMAT)MAKEFOURCC('N','V','1','2');
if (!initializeDecoder()) {
return false;
}
if (!initializeRenderer()) {
return false;
}
return true;
}
void DXVA2Renderer::renderFrame(AVFrame* frame)
{
IDirect3DSurface9* surface = reinterpret_cast<IDirect3DSurface9*>(frame->data[3]);
HRESULT hr;
hr = m_Device->TestCooperativeLevel();
switch (hr) {
case D3D_OK:
break;
case D3DERR_DEVICELOST:
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"D3D device lost!");
return;
case D3DERR_DEVICENOTRESET:
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"D3D device not reset!");
return;
default:
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unknown D3D error: %x",
hr);
return;
}
DXVA2_VideoSample sample = {};
sample.Start = m_FrameIndex;
sample.End = m_FrameIndex + 1;
sample.SrcSurface = surface;
sample.SrcRect.right = m_Desc.SampleWidth;
sample.SrcRect.bottom = m_Desc.SampleHeight;
sample.DstRect = sample.SrcRect;
sample.SampleFormat = m_Desc.SampleFormat;
sample.PlanarAlpha = DXVA2_Fixed32OpaqueAlpha();
DXVA2_VideoProcessBltParams bltParams = {};
bltParams.TargetFrame = m_FrameIndex++;
bltParams.TargetRect.right = m_Desc.SampleWidth;
bltParams.TargetRect.bottom = m_Desc.SampleHeight;
bltParams.BackgroundColor.Y = 0x1000;
bltParams.BackgroundColor.Cb = 0x8000;
bltParams.BackgroundColor.Cr = 0x8000;
bltParams.BackgroundColor.Alpha = 0xFFFF;
bltParams.DestFormat.SampleFormat = DXVA2_SampleProgressiveFrame;
bltParams.ProcAmpValues.Brightness = m_BrightnessRange.DefaultValue;
bltParams.ProcAmpValues.Contrast = m_ContrastRange.DefaultValue;
bltParams.ProcAmpValues.Hue = m_HueRange.DefaultValue;
bltParams.ProcAmpValues.Saturation = m_SaturationRange.DefaultValue;
bltParams.Alpha = DXVA2_Fixed32OpaqueAlpha();
hr = m_Processor->VideoProcessBlt(m_RenderTarget, &bltParams, &sample, 1, nullptr);
if (FAILED(hr)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"VideoProcessBlt() failed: %x",
hr);
}
m_Device->Present(nullptr, nullptr, nullptr, nullptr);
}
@@ -0,0 +1,65 @@
#pragma once
#include "renderer.h"
#include <d3d9.h>
#include <dxva2api.h>
extern "C" {
#include <libavcodec/dxva2.h>
}
class DXVA2Renderer : public IFFmpegRenderer
{
public:
DXVA2Renderer();
virtual ~DXVA2Renderer();
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
int height);
virtual bool prepareDecoderContext(AVCodecContext* context);
virtual void renderFrame(AVFrame* frame);
private:
bool initializeDecoder();
bool initializeRenderer();
static
AVBufferRef* ffPoolAlloc(void* opaque, int size);
static
void ffPoolDummyDelete(void*, uint8_t*);
static
int ffGetBuffer2(AVCodecContext* context, AVFrame* frame, int flags);
static
enum AVPixelFormat ffGetFormat(AVCodecContext*,
const enum AVPixelFormat* pixFmts);
int m_VideoFormat;
int m_Width;
int m_Height;
SDL_Renderer* m_SdlRenderer;
struct dxva_context m_DXVAContext;
IDirect3DSurface9* m_DecSurfaces[19];
DXVA2_ConfigPictureDecode m_Config;
IDirectXVideoDecoderService* m_DecService;
IDirectXVideoDecoder* m_Decoder;
int m_SurfacesUsed;
AVBufferPool* m_Pool;
IDirect3DDevice9* m_Device;
IDirect3DSurface9* m_RenderTarget;
IDirectXVideoProcessorService* m_ProcService;
IDirectXVideoProcessor* m_Processor;
DXVA2_ValueRange m_BrightnessRange;
DXVA2_ValueRange m_ContrastRange;
DXVA2_ValueRange m_HueRange;
DXVA2_ValueRange m_SaturationRange;
DXVA2_VideoDesc m_Desc;
REFERENCE_TIME m_FrameIndex;
};
@@ -0,0 +1,34 @@
#pragma once
#include <SDL.h>
extern "C" {
#include <libavcodec/avcodec.h>
}
class IFFmpegRenderer {
public:
virtual ~IFFmpegRenderer() {}
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
int height) = 0;
virtual bool prepareDecoderContext(AVCodecContext* context) = 0;
virtual void renderFrame(AVFrame* frame) = 0;
};
class SdlRenderer : public IFFmpegRenderer {
public:
SdlRenderer();
virtual ~SdlRenderer();
virtual bool initialize(SDL_Window* window,
int videoFormat,
int width,
int height);
virtual bool prepareDecoderContext(AVCodecContext* context);
virtual void renderFrame(AVFrame* frame);
private:
SDL_Renderer* m_Renderer;
SDL_Texture* m_Texture;
};
@@ -0,0 +1,71 @@
#include "renderer.h"
SdlRenderer::SdlRenderer()
: m_Renderer(nullptr),
m_Texture(nullptr)
{
}
SdlRenderer::~SdlRenderer()
{
if (m_Texture != nullptr) {
SDL_DestroyTexture(m_Texture);
}
if (m_Renderer != nullptr) {
SDL_DestroyRenderer(m_Renderer);
}
}
bool SdlRenderer::prepareDecoderContext(AVCodecContext*)
{
/* Nothing to do */
return true;
}
bool SdlRenderer::initialize(SDL_Window* window,
int,
int width,
int height)
{
m_Renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!m_Renderer) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateRenderer() failed: %s",
SDL_GetError());
return false;
}
// The window may be smaller than the stream size, so ensure our
// logical rendering surface size is equal to the stream size
SDL_RenderSetLogicalSize(m_Renderer, width, height);
m_Texture = SDL_CreateTexture(m_Renderer,
SDL_PIXELFORMAT_YV12,
SDL_TEXTUREACCESS_STREAMING,
width,
height);
if (!m_Texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateRenderer() failed: %s",
SDL_GetError());
return false;
}
return true;
}
void SdlRenderer::renderFrame(AVFrame* frame)
{
SDL_UpdateYUVTexture(m_Texture, nullptr,
frame->data[0],
frame->linesize[0],
frame->data[1],
frame->linesize[1],
frame->data[2],
frame->linesize[2]);
SDL_RenderClear(m_Renderer);
SDL_RenderCopy(m_Renderer, m_Texture, nullptr, nullptr);
SDL_RenderPresent(m_Renderer);
}
+11
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@@ -0,0 +1,11 @@
#pragma once
#include "renderer.h"
// A factory is required to avoid pulling in
// incompatible Objective-C headers.
class VTRendererFactory {
public:
static
IFFmpegRenderer* createRenderer();
};
+199
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@@ -0,0 +1,199 @@
// Nasty hack to avoid conflict between AVFoundation and
// libavutil both defining AVMediaType
#define AVMediaType AVMediaType_FFmpeg
#include "vt.h"
#undef AVMediaType
#include <SDL_syswm.h>
#include <Limelight.h>
#import <Cocoa/Cocoa.h>
#import <VideoToolbox/VideoToolbox.h>
#import <AVFoundation/AVFoundation.h>
class VTRenderer : public IFFmpegRenderer
{
public:
VTRenderer()
: m_HwContext(nullptr),
m_DisplayLayer(nullptr),
m_FormatDesc(nullptr),
m_View(nullptr)
{
}
virtual ~VTRenderer()
{
if (m_HwContext != nullptr) {
av_buffer_unref(&m_HwContext);
}
if (m_FormatDesc != nullptr) {
CFRelease(m_FormatDesc);
}
}
virtual bool initialize(SDL_Window* window,
int videoFormat,
int,
int) override
{
int err;
if (videoFormat & VIDEO_FORMAT_MASK_H264) {
// Prior to 10.13, we'll just assume everything has
// H.264 support and fail open to allow VT decode.
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101300
if (__builtin_available(macOS 10.13, *)) {
if (!VTIsHardwareDecodeSupported(kCMVideoCodecType_H264)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"No HW accelerated H.264 decode via VT");
return false;
}
}
else
#endif
{
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Assuming H.264 HW decode on < macOS 10.13");
}
}
else if (videoFormat & VIDEO_FORMAT_MASK_H265) {
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 101300
if (__builtin_available(macOS 10.13, *)) {
if (!VTIsHardwareDecodeSupported(kCMVideoCodecType_HEVC)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"No HW accelerated HEVC decode via VT");
return false;
}
}
else
#endif
{
// Fail closed for HEVC if we're not on 10.13+
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"No HEVC support on < macOS 10.13");
return false;
}
}
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(window, &info)) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowWMInfo() failed: %s",
SDL_GetError());
return false;
}
SDL_assert(info.subsystem == SDL_SYSWM_COCOA);
// SDL adds its own content view to listen for events.
// We need to add a subview for our display layer.
NSView* contentView = info.info.cocoa.window.contentView;
m_View = [[NSView alloc] initWithFrame:contentView.bounds];
m_View.wantsLayer = YES;
[contentView addSubview: m_View];
setupDisplayLayer();
err = av_hwdevice_ctx_create(&m_HwContext,
AV_HWDEVICE_TYPE_VIDEOTOOLBOX,
nullptr,
nullptr,
0);
if (err < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"av_hwdevice_ctx_create() failed for VT decoder: %d",
err);
return false;
}
return true;
}
virtual bool prepareDecoderContext(AVCodecContext* context) override
{
context->hw_device_ctx = av_buffer_ref(m_HwContext);
return true;
}
virtual void renderFrame(AVFrame* frame) override
{
CVPixelBufferRef pixBuf = reinterpret_cast<CVPixelBufferRef>(frame->data[3]);
OSStatus status;
if (m_DisplayLayer.status == AVQueuedSampleBufferRenderingStatusFailed) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Resetting failed AVSampleBufferDisplay layer");
setupDisplayLayer();
}
// If the format has changed or doesn't exist yet, construct it with the
// pixel buffer data
if (!m_FormatDesc || !CMVideoFormatDescriptionMatchesImageBuffer(m_FormatDesc, pixBuf)) {
status = CMVideoFormatDescriptionCreateForImageBuffer(kCFAllocatorDefault,
pixBuf, &m_FormatDesc);
if (status != noErr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CMVideoFormatDescriptionCreateForImageBuffer() failed: %d",
status);
return;
}
}
CMSampleBufferRef sampleBuffer;
status = CMSampleBufferCreateReadyWithImageBuffer(kCFAllocatorDefault,
pixBuf,
m_FormatDesc,
&kCMTimingInfoInvalid,
&sampleBuffer);
if (status != noErr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"CMSampleBufferCreateReadyWithImageBuffer() failed: %d",
status);
return;
}
CFArrayRef attachments = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, true);
CFMutableDictionaryRef dict = (CFMutableDictionaryRef)CFArrayGetValueAtIndex(attachments, 0);
CFDictionarySetValue(dict, kCMSampleAttachmentKey_DisplayImmediately, kCFBooleanTrue);
[m_DisplayLayer enqueueSampleBuffer:sampleBuffer];
CFRelease(sampleBuffer);
}
private:
void setupDisplayLayer()
{
CALayer* oldLayer = m_DisplayLayer;
m_DisplayLayer = [[AVSampleBufferDisplayLayer alloc] init];
m_DisplayLayer.bounds = m_View.bounds;
m_DisplayLayer.position = CGPointMake(CGRectGetMidX(m_View.bounds), CGRectGetMidY(m_View.bounds));
m_DisplayLayer.videoGravity = AVLayerVideoGravityResizeAspect;
CALayer* viewLayer = m_View.layer;
if (oldLayer != nil) {
[viewLayer replaceSublayer:oldLayer with:m_DisplayLayer];
}
else {
[viewLayer addSublayer:m_DisplayLayer];
}
}
AVBufferRef* m_HwContext;
AVSampleBufferDisplayLayer* m_DisplayLayer;
CMVideoFormatDescriptionRef m_FormatDesc;
NSView* m_View;
};
IFFmpegRenderer* VTRendererFactory::createRenderer() {
return new VTRenderer();
}