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Separate FFmpeg decoder from the Session class (#4)
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@@ -0,0 +1,37 @@
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#pragma once
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#include <Limelight.h>
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#include <SDL.h>
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#include "settings/streamingpreferences.h"
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#define SDL_CODE_FRAME_READY 0
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#define MAX_SLICES 4
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class IVideoDecoder {
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public:
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virtual ~IVideoDecoder() {}
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virtual bool initialize(StreamingPreferences::VideoDecoderSelection vds,
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SDL_Window* window,
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int videoFormat,
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int width,
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int height,
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int frameRate) = 0;
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virtual bool isHardwareAccelerated() = 0;
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virtual int submitDecodeUnit(PDECODE_UNIT du) = 0;
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virtual void renderFrame(SDL_UserEvent* event) = 0;
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virtual void dropFrame(SDL_UserEvent* event) = 0;
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virtual void queueFrame(void* data1 = nullptr,
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void* data2 = nullptr)
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{
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SDL_Event event;
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event.type = SDL_USEREVENT;
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event.user.code = SDL_CODE_FRAME_READY;
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event.user.data1 = data1;
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event.user.data2 = data2;
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SDL_PushEvent(&event);
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}
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};
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