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Revert "Fix surround sound channel mapping on ALSA" since it can be handled inside PortAudio
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@@ -10,8 +10,6 @@ class IAudioRenderer
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public:
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virtual ~IAudioRenderer() {}
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virtual void adjustOpusChannelMapping(OPUS_MULTISTREAM_CONFIGURATION* opusConfig) const = 0;
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virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig) = 0;
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virtual void submitAudio(short* audioBuffer, int audioSize) = 0;
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