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Filter SDL_WINDOWEVENT_SHOWN after initial renderer creation
This case exists to handle the initial bringup of the renderer when the window appears on screen. We can ignore these if we already created a renderer, to avoid renderer re-creation if a spurious SDL_WINDOWEVENT_SHOWN event arrives later.
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@ -1948,7 +1948,8 @@ void Session::execInternal()
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// We want to recreate the decoder for resizes (full-screen toggles) and the initial shown event.
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// We use SDL_WINDOWEVENT_SIZE_CHANGED rather than SDL_WINDOWEVENT_RESIZED because the latter doesn't
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// seem to fire when switching from windowed to full-screen on X11.
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if (event.window.event != SDL_WINDOWEVENT_SIZE_CHANGED && event.window.event != SDL_WINDOWEVENT_SHOWN) {
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if (event.window.event != SDL_WINDOWEVENT_SIZE_CHANGED &&
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(event.window.event != SDL_WINDOWEVENT_SHOWN || m_VideoDecoder != nullptr)) {
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// Check that the window display hasn't changed. If it has, we want
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// to recreate the decoder to allow it to adapt to the new display.
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// This will allow Pacer to pull the new display refresh rate.
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