Continue refactoring for non-NV12 support in EGLRenderer

This commit is contained in:
Cameron Gutman
2021-03-21 21:43:57 -05:00
parent 402b6d1f0c
commit a0b9684504
2 changed files with 15 additions and 15 deletions
@@ -51,13 +51,13 @@ private:
PFNGLBINDVERTEXARRAYOESPROC m_glBindVertexArrayOES;
PFNGLDELETEVERTEXARRAYSOESPROC m_glDeleteVertexArraysOES;
#define PARAM_YUVMAT 0
#define PARAM_OFFSET 1
#define PARAM_PLANE1 2
#define PARAM_PLANE2 3
#define NV12_PARAM_YUVMAT 0
#define NV12_PARAM_OFFSET 1
#define NV12_PARAM_PLANE1 2
#define NV12_PARAM_PLANE2 3
int m_ShaderProgramParams[4];
#define PARAM_TEXTURE 0
#define OVERLAY_PARAM_TEXTURE 0
int m_OverlayShaderProgramParams[1];
int m_OldContextProfileMask;