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Continue refactoring for non-NV12 support in EGLRenderer
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@@ -51,13 +51,13 @@ private:
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PFNGLBINDVERTEXARRAYOESPROC m_glBindVertexArrayOES;
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PFNGLDELETEVERTEXARRAYSOESPROC m_glDeleteVertexArraysOES;
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#define PARAM_YUVMAT 0
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#define PARAM_OFFSET 1
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#define PARAM_PLANE1 2
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#define PARAM_PLANE2 3
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#define NV12_PARAM_YUVMAT 0
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#define NV12_PARAM_OFFSET 1
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#define NV12_PARAM_PLANE1 2
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#define NV12_PARAM_PLANE2 3
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int m_ShaderProgramParams[4];
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#define PARAM_TEXTURE 0
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#define OVERLAY_PARAM_TEXTURE 0
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int m_OverlayShaderProgramParams[1];
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int m_OldContextProfileMask;
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