Evaluate D3D9 quirks before calling CreateDeviceEx()

This commit is contained in:
Cameron Gutman
2023-03-17 00:53:47 -05:00
parent 38156c9f7f
commit a0365c8e1c
2 changed files with 98 additions and 103 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ private:
bool initializeRenderer();
bool initializeDevice(SDL_Window* window, bool enableVsync);
bool isDecoderBlacklisted();
bool initializeDeviceQuirks();
bool initializeQuirksForAdapter(IDirect3D9Ex* d3d9ex, int adapterIndex);
void renderOverlay(Overlay::OverlayType type);
#if LIBAVUTIL_VERSION_INT >= AV_VERSION_INT(56, 68, 0)