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Evaluate D3D9 quirks before calling CreateDeviceEx()
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@@ -27,7 +27,7 @@ private:
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bool initializeRenderer();
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bool initializeDevice(SDL_Window* window, bool enableVsync);
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bool isDecoderBlacklisted();
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bool initializeDeviceQuirks();
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bool initializeQuirksForAdapter(IDirect3D9Ex* d3d9ex, int adapterIndex);
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void renderOverlay(Overlay::OverlayType type);
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#if LIBAVUTIL_VERSION_INT >= AV_VERSION_INT(56, 68, 0)
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