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Hoist the logic to keep an AVFrame reference up to Pacer
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@@ -46,7 +46,6 @@ private:
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unsigned int m_VideoVAO;
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bool m_BlockingSwapBuffers;
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EGLSync m_LastRenderSync;
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AVFrame* m_LastFrame;
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC m_glEGLImageTargetTexture2DOES;
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PFNGLGENVERTEXARRAYSOESPROC m_glGenVertexArraysOES;
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PFNGLBINDVERTEXARRAYOESPROC m_glBindVertexArrayOES;
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