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Use SDL's keyboard grab support now that it's been upstreamed
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@@ -68,6 +68,12 @@ SystemProperties::SystemProperties()
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hasDiscordIntegration = false;
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#endif
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#ifdef Q_OS_DARWIN
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supportsWindowedSystemKeyCapture = false;
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#else
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supportsWindowedSystemKeyCapture = true;
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#endif
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unmappedGamepads = SdlInputHandler::getUnmappedGamepads();
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// Populate data that requires talking to SDL. We do it all in one shot
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