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https://github.com/moonlight-stream/moonlight-qt.git
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Now with WoL and PC deletion from QML. Deletion needs bugfix, possibly not committed to storage?
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@ -142,9 +142,27 @@ GridView {
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horizontalAlignment: Text.AlignHCenter
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}
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Menu {
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id: pcContextMenu
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MenuItem {
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text: "Wake PC"
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onTriggered: computerModel.wakeComputer(index)
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}
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MenuItem {
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text: "Delete PC"
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onTriggered: {
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deletePcDialog.pcIndex = index
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// get confirmation first, actual closing is called from the dialog
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deletePcDialog.open()
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}
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}
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}
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MouseArea {
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anchors.fill: parent
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acceptedButtons: Qt.LeftButton | Qt.RightButton;
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onClicked: {
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if(mouse.button === Qt.LeftButton) {
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if (model.addPc) {
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addPcDialog.open()
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}
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@ -178,8 +196,12 @@ GridView {
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}
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}
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}
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else {
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// TODO: Wake on LAN and delete PC options
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}
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else { // right click
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if(!model.addPc) { // but only for actual PCs, not the add-pc option
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pcContextMenu.open()
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}
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}
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}
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}
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@ -218,6 +240,22 @@ GridView {
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}
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}
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MessageDialog {
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id: deletePcDialog
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// don't allow edits to the rest of the window while open
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modality:Qt.WindowModal
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property int pcIndex : -1;
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text:"Are you sure you want to unpair from this PC?"
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standardButtons: StandardButton.Yes |StandardButton.No
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onYes: {
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console.log("deleting PC pairing for PC at index: " + pcIndex)
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computerModel.deleteComputer(pcIndex);
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// hack to remove the child from the gridview
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model = createModel()
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}
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}
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Dialog {
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id: addPcDialog
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property string label: "Enter the IP address of your GameStream PC"
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