Don't batch mouse motion for Sunshine

This commit is contained in:
Cameron Gutman
2023-01-16 22:01:34 -06:00
parent 8a0142bd0f
commit 9c15cceee7
3 changed files with 33 additions and 17 deletions

View File

@@ -181,14 +181,26 @@ void SdlInputHandler::handleMouseMotionEvent(SDL_MouseMotionEvent* event)
return;
}
// Batch until the next mouse polling window or we'll get awful
// input lag everything except GFE 3.14 and 3.15.
if (m_AbsoluteMouseMode) {
updateMousePositionReport(event->x, event->y);
if (m_BatchMouseMotion) {
// Batch until the next mouse polling window or we'll get awful
// input lag everything except GFE 3.14 and 3.15.
if (m_AbsoluteMouseMode) {
updateMousePositionReport(event->x, event->y);
}
else {
SDL_AtomicAdd(&m_MouseDeltaX, event->xrel);
SDL_AtomicAdd(&m_MouseDeltaY, event->yrel);
}
}
else {
SDL_AtomicAdd(&m_MouseDeltaX, event->xrel);
SDL_AtomicAdd(&m_MouseDeltaY, event->yrel);
// On Sunshine, we can send input immediately
if (m_AbsoluteMouseMode) {
updateMousePositionReport(event->x, event->y);
flushMousePositionUpdate();
}
else {
LiSendMouseMoveEvent(event->xrel, event->yrel);
}
}
}