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https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-02-16 10:40:59 +00:00
Don't batch mouse motion for Sunshine
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@@ -11,12 +11,13 @@
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#define MOUSE_POLLING_INTERVAL 5
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SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int streamWidth, int streamHeight)
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SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer* computer, int streamWidth, int streamHeight)
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: m_MultiController(prefs.multiController),
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m_GamepadMouse(prefs.gamepadMouse),
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m_SwapMouseButtons(prefs.swapMouseButtons),
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m_ReverseScrollDirection(prefs.reverseScrollDirection),
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m_SwapFaceButtons(prefs.swapFaceButtons),
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m_BatchMouseMotion(computer->isNvidiaServerSoftware),
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m_MouseMoveTimer(0),
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m_MousePositionLock(0),
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m_MouseWasInVideoRegion(false),
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@@ -193,17 +194,19 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int s
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SDL_AtomicSet(&m_MouseDeltaY, 0);
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SDL_AtomicSet(&m_MousePositionUpdated, 0);
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Uint32 pollingInterval = QString(qgetenv("MOUSE_POLLING_INTERVAL")).toUInt();
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if (pollingInterval == 0) {
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pollingInterval = MOUSE_POLLING_INTERVAL;
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}
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else {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Using custom mouse polling interval: %u ms",
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pollingInterval);
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}
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if (m_BatchMouseMotion) {
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Uint32 pollingInterval = QString(qgetenv("MOUSE_POLLING_INTERVAL")).toUInt();
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if (pollingInterval == 0) {
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pollingInterval = MOUSE_POLLING_INTERVAL;
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}
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else {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Using custom mouse polling interval: %u ms",
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pollingInterval);
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}
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m_MouseMoveTimer = SDL_AddTimer(pollingInterval, SdlInputHandler::mouseMoveTimerCallback, this);
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m_MouseMoveTimer = SDL_AddTimer(pollingInterval, SdlInputHandler::mouseMoveTimerCallback, this);
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}
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}
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SdlInputHandler::~SdlInputHandler()
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