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Improve relative touch deadzone behavior
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@@ -128,7 +128,6 @@ private:
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bool m_AbsoluteTouchMode;
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SDL_TouchFingerEvent m_TouchDownEvent[MAX_FINGERS];
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float m_CumulativeDelta[MAX_FINGERS];
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SDL_TimerID m_LeftButtonReleaseTimer;
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SDL_TimerID m_RightButtonReleaseTimer;
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SDL_TimerID m_DragTimer;
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