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Improve relative touch deadzone behavior
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@@ -101,7 +101,6 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int s
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SDL_zero(m_LastTouchDownEvent);
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SDL_zero(m_LastTouchUpEvent);
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SDL_zero(m_TouchDownEvent);
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SDL_zero(m_CumulativeDelta);
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SDL_AtomicSet(&m_MouseDeltaX, 0);
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SDL_AtomicSet(&m_MouseDeltaY, 0);
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