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Add reference frame invalidation for the software decoder
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@@ -19,6 +19,7 @@ public:
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int frameRate,
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bool enableVsync) = 0;
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virtual bool isHardwareAccelerated() = 0;
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virtual int getDecoderCapabilities() = 0;
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virtual int submitDecodeUnit(PDECODE_UNIT du) = 0;
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virtual void renderFrame(SDL_UserEvent* event) = 0;
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virtual void dropFrame(SDL_UserEvent* event) = 0;
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