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Use SDL_GameControllerSetPlayerIndex() to indicate player index
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@@ -974,6 +974,13 @@ void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* eve
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state = &m_GamepadState[i];
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state = &m_GamepadState[i];
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if (m_MultiController) {
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if (m_MultiController) {
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state->index = i;
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state->index = i;
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#if SDL_VERSION_ATLEAST(2, 0, 12)
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// This will change indicators on the controller to show the assigned
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// player index. For Xbox 360 controllers, that means updating the LED
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// ring to light up the corresponding quadrant for this player.
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SDL_GameControllerSetPlayerIndex(controller, state->index);
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#endif
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}
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}
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else {
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else {
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// Always player 1 in single controller mode
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// Always player 1 in single controller mode
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