mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2026-04-16 13:23:07 +00:00
Implement gyro/accel and touchpad input using Sunshine extension
This commit is contained in:
@@ -38,6 +38,7 @@
|
||||
#define SDL_CODE_FLUSH_WINDOW_EVENT_BARRIER 100
|
||||
#define SDL_CODE_GAMECONTROLLER_RUMBLE 101
|
||||
#define SDL_CODE_GAMECONTROLLER_RUMBLE_TRIGGERS 102
|
||||
#define SDL_CODE_GAMECONTROLLER_SET_MOTION_EVENT_STATE 103
|
||||
|
||||
#include <openssl/rand.h>
|
||||
|
||||
@@ -64,6 +65,7 @@ CONNECTION_LISTENER_CALLBACKS Session::k_ConnCallbacks = {
|
||||
Session::clConnectionStatusUpdate,
|
||||
Session::clSetHdrMode,
|
||||
Session::clRumbleTriggers,
|
||||
Session::clSetMotionEventState,
|
||||
};
|
||||
|
||||
Session* Session::s_ActiveSession;
|
||||
@@ -228,6 +230,19 @@ void Session::clRumbleTriggers(uint16_t controllerNumber, uint16_t leftTrigger,
|
||||
SDL_PushEvent(&rumbleEvent);
|
||||
}
|
||||
|
||||
void Session::clSetMotionEventState(uint16_t controllerNumber, uint8_t motionType, uint16_t reportRateHz)
|
||||
{
|
||||
// We push an event for the main thread to handle in order to properly synchronize
|
||||
// with the removal of game controllers that could result in our game controller
|
||||
// going away during this callback.
|
||||
SDL_Event setMotionEventStateEvent = {};
|
||||
setMotionEventStateEvent.type = SDL_USEREVENT;
|
||||
setMotionEventStateEvent.user.code = SDL_CODE_GAMECONTROLLER_SET_MOTION_EVENT_STATE;
|
||||
setMotionEventStateEvent.user.data1 = (void*)(uintptr_t)controllerNumber;
|
||||
setMotionEventStateEvent.user.data2 = (void*)(uintptr_t)((motionType << 16) | reportRateHz);
|
||||
SDL_PushEvent(&setMotionEventStateEvent);
|
||||
}
|
||||
|
||||
bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
|
||||
SDL_Window* window, int videoFormat, int width, int height,
|
||||
int frameRate, bool enableVsync, bool enableFramePacing, bool testOnly, IVideoDecoder*& chosenDecoder)
|
||||
@@ -1659,6 +1674,11 @@ void Session::execInternal()
|
||||
(uint16_t)((uintptr_t)event.user.data2 >> 16),
|
||||
(uint16_t)((uintptr_t)event.user.data2 & 0xFFFF));
|
||||
break;
|
||||
case SDL_CODE_GAMECONTROLLER_SET_MOTION_EVENT_STATE:
|
||||
m_InputHandler->setMotionEventState((uint16_t)(uintptr_t)event.user.data1,
|
||||
(uint8_t)((uintptr_t)event.user.data2 >> 16),
|
||||
(uint16_t)((uintptr_t)event.user.data2 & 0xFFFF));
|
||||
break;
|
||||
default:
|
||||
SDL_assert(false);
|
||||
}
|
||||
@@ -1845,6 +1865,16 @@ void Session::execInternal()
|
||||
presence.runCallbacks();
|
||||
m_InputHandler->handleControllerButtonEvent(&event.cbutton);
|
||||
break;
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
||||
case SDL_CONTROLLERSENSORUPDATE:
|
||||
m_InputHandler->handleControllerSensorEvent(&event.csensor);
|
||||
break;
|
||||
case SDL_CONTROLLERTOUCHPADDOWN:
|
||||
case SDL_CONTROLLERTOUCHPADUP:
|
||||
case SDL_CONTROLLERTOUCHPADMOTION:
|
||||
m_InputHandler->handleControllerTouchpadEvent(&event.ctouchpad);
|
||||
break;
|
||||
#endif
|
||||
case SDL_CONTROLLERDEVICEADDED:
|
||||
case SDL_CONTROLLERDEVICEREMOVED:
|
||||
m_InputHandler->handleControllerDeviceEvent(&event.cdevice);
|
||||
|
||||
Reference in New Issue
Block a user